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  1. #21
    Player
    Vic_Viper's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Vic Viper
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Your numbers on inner beast heals are way overblown.

    Secondly yes thrill of battle and inner-beast will allow you to take a few hits, but the healers have to scramble to top off your health whereas a PLD can just use a cooldown and make healing a lot easier to manage. This matters because people other than the tank will need heals and there are many boss mechanics in coil which require a healer to move or dodge causing an interruption in healing.

    What you are describing throughout this thread is the ability to self-heal / thrill of battle through a few boss attacks. Late coil bosses hit extremely hard a lot more quickly than you will be able to self-heal or use thrill of battle.
    (0)

  2. #22
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    [QUOTE=HiirNoivl;1275816]there is little margin for error the deeper you get into endgame.

    But the same can be said for PLD.





    Hate to burst your bubble, but when a paladin uses a defensive to counter a big hit hes countering a big hit and then the rest of the hits for 10 seconds.. you're countering that singular hit by blowing all dps cooldowns and using IB which means you're "always" behind what the paladin is pulling off.
    (1)

  3. #23
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post

    Being able to take an 8k hit doesn't mean jack ***** if your healers can't heal 8k before the next 8k hit comes in. And it means even less if it takes your healers 33% more mana to heal you as a WAR tank.

    That's why people say it's not viable.
    ^ This. Also, that 15% from being Infuriated still doesn't justify the cost to heal up all that damage.
    (0)

  4. #24
    Player
    Pexx's Avatar
    Join Date
    Apr 2013
    Posts
    23
    Character
    Mai Tai
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    For the record, the HP cap is not 9999. Geared for VIT and with a Mega-potion of Vitality I can top 10k HP using Thrill of Battle.

    To the OP: Spot on about a lot of things. In regards to using Infuriate on pull, a reminder that you can use Vengeance to refresh your Infuriate timer. With the right timing, you should only be without Infuriate for 20-30 sec. Also, any "end-game" War should have enough damage (through skill buffs and usage) to get 3k returns on Inner Beast (more if used with Bloodbath) provided they didn't go full VIT for stat allocation.

    Right now, my highest return using Storm's Eye combo + Bloodbath/Internal Release/Berserk + Mega-potion of Strength was ~3600 HP, followed immediately with an Infuriate + Inner Beast for ~2600 HP after Titan's spike damage. Not only did I full heal myself with that combo, I also saved the fight because the two healers I was running with were still trying to catch up on Weight of the Land heals on DPS who didn't want to move out of it.
    (1)

  5. #25
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    truth
    QFT

    btw, this is a delusional warrior thread...
    (0)

  6. #26
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    You GREATLY GREATLY GREATLY over-value HP, and you seem to think the game will cap at 9999 hp which will be the "best" possible, and you constantly go on about how people just need to get as much HP or gear as you, but that's beside the point: Paladins are already doing content beyond what you are doing in significantly less gear.

    Yes, your WAR has a lot of HP. But no, you're not going to just suddenly be "good" by hitting a magical HP number. You may be viable on some bosses. But as a MT you will always be beyond sub optimal. And no amount of HP is going to make you viable against a boss that hits for 6-7k. with any regularity.
    Quote Originally Posted by Vic_Viper View Post
    Your numbers on inner beast heals are way overblown.

    Secondly yes thrill of battle and inner-beast will allow you to take a few hits, but the healers have to scramble to top off your health whereas a PLD can just use a cooldown and make healing a lot easier to manage. This matters because people other than the tank will need heals and there are many boss mechanics in coil which require a healer to move or dodge causing an interruption in healing.

    What you are describing throughout this thread is the ability to self-heal / thrill of battle through a few boss attacks. Late coil bosses hit extremely hard a lot more quickly than you will be able to self-heal or use thrill of battle.
    Quote Originally Posted by antiviolence View Post
    ^ This. Also, that 15% from being Infuriated still doesn't justify the cost to heal up all that damage.

    Yes but that is the point of this entire thread. I'm not sure how anyone could miss it considering that from the very first sentence I pointed out that maximizing self heals is the way to go for the end game WAR.

    But then again, I'm notice that people are trading blind dogma for easy wins. From the beginning, HP pool was stressed for WAR. "Stack VIT", 99% of people said. It worked for a while, but VIT now hits a wall. You cannot expect to coast on VIT, you have to maximize self heals, if you're going to build a bigger HP pool. I pointed this out before and got called an idiot for it. And now that I'm saying, max your self heals, I'm still getting called out for going against the religion of HP.

    I'm also noticing that all these "significantly less geared" PLD can't seem to progress farther than the WARs can. WARs have gotten to turn 5, PLDs have gotten to turn 5 but no one can beat Turn 5.

    As it is, I've found that evenly splitting VIT and STR (15/15) puts me at 8k Thrill of Battle with that much more self-healing capability AND threat generation, allowing me to snatch hate from a Shield Oath Paladin without using Defiance (I think PLDs core issue of hate weakness early on is rooted in VIT stacking as well). Also, testing as yielded encouraging results with Thrill of Battle and Bloodbath. I'll have more time tomorrow to test this out on Titan runs instead of my usual Garuda.

    I'm trying to further use accessory melding to straddle the line between Self-Heal and HP pool and reach that "magic number" of over 3k Inner Beast Crit.
    (2)
    Last edited by HiirNoivl; 09-17-2013 at 09:57 PM.

  7. #27
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    !
    2600 with bravura+1 is way too low, i got 2400 heal yesterday on ifrit with garuda weapon.

    you got lucky it crit, what if it did NOT crit?

    not to mention, its on a 90sec CD

    2600 lucky crit self heal every 90sec, yea, it is WAYYYY too OP, or is it???

    again, unless they change it into shield, war will always be blocked outside of the door.
    (0)

  8. #28
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I'm up to 2800 now. Sorry for not updating every hour of my progression. I believe I will have reached 3k by tonight.
    (1)

  9. #29
    Player
    Pexx's Avatar
    Join Date
    Apr 2013
    Posts
    23
    Character
    Mai Tai
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I utilize a 20STR/10VIT stat allocation. It has served me quite well. I maintain higher self-heals over 30 VIT, and have a little pad of HP over 30 STR.

    I've always been an advocate of STR over VIT for WAR. I still get people who say I'm wrong and go by the "VIT is supreme" view. And like you said, STR build is much better in the endgame. That also goes for proper utilization of our skills. The current stigma, however, is that people want to coast through content and not put any thought or planning into their game play. Once people realize you can't just coast on a lot of the harder encounters, we should see a better vision of the job.
    (1)

  10. #30
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I'm up to 2800 now. Sorry for not updating every hour of my progression. I believe I will have reached 3k by tonight.
    so you are here because your epenis is large.

    guess what? who cares?
    anyone with relic+1 should be able to crit selfheal for nearly 3000.



    and this is seriously bullcrap
    Quote Originally Posted by HiirNoivl View Post

    To counteract this, a WAR must be prepared to recover for at least half of that immediately, which could necessitate the use of Berserk + Inner Beast + Infuriate + Inner Beast. At my total lows for Berserk + Inner Beast that would immediately recover 4000 damage in a few seconds, and my highs 5000 not including heals. I feel that is cutting it a little too close, but I'm working on that
    not a single piece of tanking gear gives critical hit rate, not even relic weapon.

    9 of 10 inner beast will not be crit hit.

    without berserk, even crit inner beast is shitty.

    so your logic?

    you got lucky your berserked inner beast crit heal you for over 2000

    and you think you are on par with pld?

    dont kid yourself.
    (0)

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