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  1. #11
    Player
    Rust_'s Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Ferric Oxide
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitty_Inkura View Post
    Flash is downright useless if you don't have a large mana pool.
    Flash is a good AoE enmity builder as it doesn't take up any TP.
    (0)

  2. #12
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kitty_Inkura View Post
    Flash is downright useless if you don't have a large mana pool.
    I personally only use Flash for an emergency when I'm a Marauder/Warrior, such as if one enemy leaves the herd for whatever reason and attacks the healer or DPS and Overpower is out of the question if one of my allies went through the trouble of putting the others to sleep. I'm not saying it should be your #1 go-to for enmity building.
    (0)

  3. #13
    Player
    Bayman's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Bayman Man
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Flash is excellent as we you can use it when on skill lock from berserk, taunting slept mobs, and giving a bit more aoe agro w/o burning any tp.
    (0)

  4. #14
    Player
    rpgbro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Venin Talos
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitty_Inkura View Post
    Flash is downright useless if you don't have a large mana pool.
    This is wrong. Flash has been quite useful. If your party is good, you only ever need to use Flash like twice maximum per pull.

    I've also been using Convalescence and Featherfoot as cross-class abilities. I tend not to bother with Second Wind as it seems pretty useless, but any heal is better than no heal, right? Maybe there's a way to increase its potency that I don't know about. It seems to scale with attack power, but even with Berserk active (not that you'd even use Berserk as a tank) it still isn't a big enough heal to matter.
    (0)

  5. #15
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    I'm currently using Convalescence, Featherfoot, Flash, Provoke and Inner Release as my cross class skills.

    Second wind is very lackluster once you somewhat gear upto an ilvl over 60 the healing it does becomes irrelevant compared to other cross class abilities which have more value in endgame encounters but it is definitely extremely valuable while leveling since it's heal is relevant.
    (0)

  6. #16
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Flash (provoke), haymaker, second wind
    (0)

  7. #17
    Player
    rpgbro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Venin Talos
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    In my lower Marauder levels (like 20-30ish) I was using Keen Flurry. I figured the extra parrying would help my tanking. I don't think I noticed if it did, for better or for worse. Might be something to consider?

    EDIT: Oh right, Warriors can't even use Keen Flurry. I was wondering why I stopped using it.
    (0)
    Last edited by rpgbro; 09-18-2013 at 12:23 AM.

  8. #18
    Player
    Pexx's Avatar
    Join Date
    Apr 2013
    Posts
    23
    Character
    Mai Tai
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Featherfoot - One of the best defensive skills we have access to. Dodging works on many boss skills, including magic damage.
    Convalescence - Increases effectiveness of heals incoming to us. It does stack with our Wrath stacks. However, it does not work in conjunction with Inner Beast or Bloodbath.
    Provoke - Another really great skill. Most consider it worthless because they don't understand the mechanic. It is a skill that matches the highest enmity against the target plus one.
    Internal Release - An offensive skill that we can utilize for defensive purposes. Since Inner Beast heals for a percentage of the damage we do, this includes damage done through a crit.
    Second Wind or Mantra - Second Wind is a useful skill that helps recover health in a tight spot and can be used with Inner Beast to help maximize the health restored. Or, you can opt for Mantra to use with max Wrath + Thrill of Battle + Convalescence for a total of 55% more healing.
    (1)

  9. #19
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    My plan:
    Awareness
    Provoke for multiple mobs / Internal Release for single boss.
    Featherfoot
    Mantra
    Convalescence
    I have a healer in FC that knows what he's doing quite well so I'll leave most of the healing to him.
    (0)

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