I personally only use Flash for an emergency when I'm a Marauder/Warrior, such as if one enemy leaves the herd for whatever reason and attacks the healer or DPS and Overpower is out of the question if one of my allies went through the trouble of putting the others to sleep. I'm not saying it should be your #1 go-to for enmity building.
Flash is excellent as we you can use it when on skill lock from berserk, taunting slept mobs, and giving a bit more aoe agro w/o burning any tp.
This is wrong. Flash has been quite useful. If your party is good, you only ever need to use Flash like twice maximum per pull.
I've also been using Convalescence and Featherfoot as cross-class abilities. I tend not to bother with Second Wind as it seems pretty useless, but any heal is better than no heal, right? Maybe there's a way to increase its potency that I don't know about. It seems to scale with attack power, but even with Berserk active (not that you'd even use Berserk as a tank) it still isn't a big enough heal to matter.
I'm currently using Convalescence, Featherfoot, Flash, Provoke and Inner Release as my cross class skills.
Second wind is very lackluster once you somewhat gear upto an ilvl over 60 the healing it does becomes irrelevant compared to other cross class abilities which have more value in endgame encounters but it is definitely extremely valuable while leveling since it's heal is relevant.
Flash (provoke), haymaker, second wind
In my lower Marauder levels (like 20-30ish) I was using Keen Flurry. I figured the extra parrying would help my tanking. I don't think I noticed if it did, for better or for worse. Might be something to consider?
EDIT: Oh right, Warriors can't even use Keen Flurry. I was wondering why I stopped using it.
Last edited by rpgbro; 09-18-2013 at 12:23 AM.
Featherfoot - One of the best defensive skills we have access to. Dodging works on many boss skills, including magic damage.
Convalescence - Increases effectiveness of heals incoming to us. It does stack with our Wrath stacks. However, it does not work in conjunction with Inner Beast or Bloodbath.
Provoke - Another really great skill. Most consider it worthless because they don't understand the mechanic. It is a skill that matches the highest enmity against the target plus one.
Internal Release - An offensive skill that we can utilize for defensive purposes. Since Inner Beast heals for a percentage of the damage we do, this includes damage done through a crit.
Second Wind or Mantra - Second Wind is a useful skill that helps recover health in a tight spot and can be used with Inner Beast to help maximize the health restored. Or, you can opt for Mantra to use with max Wrath + Thrill of Battle + Convalescence for a total of 55% more healing.
My plan:
Awareness
Provoke for multiple mobs / Internal Release for single boss.
Featherfoot
Mantra
Convalescence
I have a healer in FC that knows what he's doing quite well so I'll leave most of the healing to him.
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