Page 22 of 185 FirstFirst ... 12 20 21 22 23 24 32 72 122 ... LastLast
Results 211 to 220 of 1843
  1. #211
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nalien View Post
    I hope more people are of your mind, then I won't have to wait for instances to reserve anymore. ^_^
    So you hope a SE loses a shit ton of subs, again, and the game near flops, again. You sir can get lost instead.
    (11)

  2. #212
    Player
    Drekthalon's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Joren Valtin
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Korihu View Post
    Ohh, hey, that's me and my video.

    How long has this been circulating
    I found it in the thread that is currently in the accepted bugs forum. I showed it to my wife and she said that was exactly what was happening to her. She was relieved that she wasn't crazy.
    (3)

  3. #213
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sneakaboo View Post
    Truth be told I hope I'm wrong and that they actually pull a fix for this so we can all laugh about this in a couple of months.
    In fact I hope every white knight gets to chance to tell people like me 'told you so' and that the server checks won't exists any more in their current form.

    How ever when you claimed to address the issue since 1.0 , state 2.0 will fix it.
    State on the beta forums you fixed the issue while nothing changed at all.
    Then continue to put it now under 'bug accepted' while not saying a word I kind of don't believe it.

    This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
    The problem didn't fell out of the sky and it didn't sneak in.
    The only way you can have this if you as dev think this isn't a problem.

    I don't see why they would suddenly be motivated to fix it.
    Yep pretty much this, there are too many people defending SE on this, so they can afford to leave it as is. SE simply has low standards for these things.
    (11)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  4. #214
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by complexxL9 View Post
    Yep pretty much this, there are too many people defending SE on this, so they can afford to leave it as is. SE simply has low standards for these things.
    Very true.

    Even now, with a mountain of videos showing the problem and an accepted bug report that is still outstanding proving that the devs acknowledge that it is real, we have people coming to these forums saying that there isn't a problem and blaming the players.

    It is a real problem, but it seems unlikely they can fix it so we just have to accept that. They built brand new servers (hardware and software) to address it and here we are today with the same problem. There's not much more they can do.

    The game is great and if you're willing to work around the lag problem it can still be enjoyed. I hope that one day it will be fixed but I'm not holding my breath.
    (7)

  5. #215
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    are we giving up already? come on, voice with your wallets, if they don't fix it by the time they start collecting money then just quit the game, show that we as consumers don't want to pay to get frustrated everytime we can't dodge something we've already done so.
    (4)

  6. #216
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Silverwalk View Post
    Very true.

    Even now, with a mountain of videos showing the problem and an accepted bug report that is still outstanding proving that the devs acknowledge that it is real, we have people coming to these forums saying that there isn't a problem and blaming the players.

    It is a real problem, but it seems unlikely they can fix it so we just have to accept that. They built brand new servers (hardware and software) to address it and here we are today with the same problem. There's not much more they can do.

    The game is great and if you're willing to work around the lag problem it can still be enjoyed. I hope that one day it will be fixed but I'm not holding my breath.
    Agreed.....
    Whats worse is that there is a F2p game that has absolutely no lag and is amazingly responsive...
    Unfortunately, everything else about that game *cough*TERA*cough* Blows ASS... even the battle system
    But at least it is responsive....
    Play 2 accounts side by side and you'll notice both characters see each other in real time... with no delay. And that game is extremely similar to this. Same red dodging circles... Similar controller Scheme. If they can do it using good old Unreal 3... why can't SE with their new fangled engine

    That proves that it's not impossible... and it's not inevitable lag due to the internet.
    200ms ping =/= 1 second delay
    (11)

  7. #217
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The most irritating thing about this for me is that it makes me (and everyone else who suffers) look like bad players! The "But I *did* dodge it!" excuse sounds terribly lame... but it's true ~_~

    Just to add support to Rydin's post - I also played TERA, as an EU customer on US servers, and I had *no* issues there so I really shouldn't here. In fact, I can think of at least two F2P games (TERA and PSO2) that have combat that's even more action-y than FFXIV and give me zero AOE lag issues - and in neither case am I playing in the region the servers are located in.
    (16)

    ~Note to self: Stop logging out in silly hats~

  8. #218
    Player
    electricblues42's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Beliskner Zephyrlord
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    So I just got to 50 yesterday and did a bunch of Ifrit hardmodes with my guild today. Had the same problem. It's infuriating as it looks like I'm a terrible player when I was not inside the damn fire lane. And plenty of times I had it look to me like I had messed up and was in the aoe and somehow magically didn't get hit. I've never had this problem with other games.
    (4)

  9. #219
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Yep this is definitely not a lag issue, but an issue with SE's code. I'd like to say that SE is working on it, and to give them time, but I have not heard any response from them since the last one (during beta).

    I'm not sure what the problem is. If it's checking every .3 seconds, the least it could do is run some movement prediction. That should not be very hard...

    I.E.

    Code:
    0 secs
    --------------AoE----------------->
    (ノ*゚ー゚)ノ
    
    0.3 secs
    --------------AoE----------------->
    ----------------------(ノ*゚ー゚)ノ
    
    0.4 secs
    <--------------AoE----------------->
    -------------------------------------(ノ*゚ー゚)ノ
    instead of what's happening, which seems to be

    Code:
    0 secs
    --------------AoE----------------->
    (;¬_¬)
    
    0.3 secs
    --------------AoE----------------->
    --------------(;¬_¬)
    
    0.5 secs
    --------------AoE----------------->
    --------------(✖╭╮✖)
    Or they could force position checks at the start and at the end of every major AOE attack. That wouldn't help with other responsiveness issues, but at least we won't have to hold our breath and wait for a second before we find out that we didn't(?!?!?) make it out of the AOE.

    Or I don't know - I don't have the state diagram or code in front of me. Maybe there's already movement prediction, and that's actually the problem.

    I just want to know that the Devs are aware and thinking of a solution, or going through the code/states/something, or thinking about it but there's other more pressing issues. I'd be OK with that.

    Just want them to say. Yes - we plan to address this in the future! That's all - or at least a very good start.
    (16)
    Last edited by HoroBoro; 09-17-2013 at 03:32 PM.

  10. #220
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    I think it is about time they should at least acknowledge it and explain the system limitation.
    (7)

Page 22 of 185 FirstFirst ... 12 20 21 22 23 24 32 72 122 ... LastLast