Yep pretty much this, there are too many people defending SE on this, so they can afford to leave it as is. SE simply has low standards for these things.Truth be told I hope I'm wrong and that they actually pull a fix for this so we can all laugh about this in a couple of months.
In fact I hope every white knight gets to chance to tell people like me 'told you so' and that the server checks won't exists any more in their current form.
How ever when you claimed to address the issue since 1.0 , state 2.0 will fix it.
State on the beta forums you fixed the issue while nothing changed at all.
Then continue to put it now under 'bug accepted' while not saying a word I kind of don't believe it.
This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
The problem didn't fell out of the sky and it didn't sneak in.
The only way you can have this if you as dev think this isn't a problem.
I don't see why they would suddenly be motivated to fix it.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
Very true.
Even now, with a mountain of videos showing the problem and an accepted bug report that is still outstanding proving that the devs acknowledge that it is real, we have people coming to these forums saying that there isn't a problem and blaming the players.
It is a real problem, but it seems unlikely they can fix it so we just have to accept that. They built brand new servers (hardware and software) to address it and here we are today with the same problem. There's not much more they can do.
The game is great and if you're willing to work around the lag problem it can still be enjoyed. I hope that one day it will be fixed but I'm not holding my breath.
are we giving up already? come on, voice with your wallets, if they don't fix it by the time they start collecting money then just quit the game, show that we as consumers don't want to pay to get frustrated everytime we can't dodge something we've already done so.
Agreed.....Very true.
Even now, with a mountain of videos showing the problem and an accepted bug report that is still outstanding proving that the devs acknowledge that it is real, we have people coming to these forums saying that there isn't a problem and blaming the players.
It is a real problem, but it seems unlikely they can fix it so we just have to accept that. They built brand new servers (hardware and software) to address it and here we are today with the same problem. There's not much more they can do.
The game is great and if you're willing to work around the lag problem it can still be enjoyed. I hope that one day it will be fixed but I'm not holding my breath.
Whats worse is that there is a F2p game that has absolutely no lag and is amazingly responsive...
Unfortunately, everything else about that game *cough*TERA*cough* Blows ASS... even the battle system
But at least it is responsive....
Play 2 accounts side by side and you'll notice both characters see each other in real time... with no delay. And that game is extremely similar to this. Same red dodging circles... Similar controller Scheme. If they can do it using good old Unreal 3... why can't SE with their new fangled engine
That proves that it's not impossible... and it's not inevitable lag due to the internet.
200ms ping =/= 1 second delay
The most irritating thing about this for me is that it makes me (and everyone else who suffers) look like bad players! The "But I *did* dodge it!" excuse sounds terribly lame... but it's true ~_~
Just to add support to Rydin's post - I also played TERA, as an EU customer on US servers, and I had *no* issues there so I really shouldn't here. In fact, I can think of at least two F2P games (TERA and PSO2) that have combat that's even more action-y than FFXIV and give me zero AOE lag issues - and in neither case am I playing in the region the servers are located in.
~Note to self: Stop logging out in silly hats~
So I just got to 50 yesterday and did a bunch of Ifrit hardmodes with my guild today. Had the same problem. It's infuriating as it looks like I'm a terrible player when I was not inside the damn fire lane. And plenty of times I had it look to me like I had messed up and was in the aoe and somehow magically didn't get hit. I've never had this problem with other games.
Yep this is definitely not a lag issue, but an issue with SE's code. I'd like to say that SE is working on it, and to give them time, but I have not heard any response from them since the last one (during beta).
I'm not sure what the problem is. If it's checking every .3 seconds, the least it could do is run some movement prediction. That should not be very hard...
I.E.
instead of what's happening, which seems to beCode:0 secs --------------AoE-----------------> (ノ*゚ー゚)ノ 0.3 secs --------------AoE-----------------> ----------------------(ノ*゚ー゚)ノ 0.4 secs <--------------AoE-----------------> -------------------------------------(ノ*゚ー゚)ノ
Or they could force position checks at the start and at the end of every major AOE attack. That wouldn't help with other responsiveness issues, but at least we won't have to hold our breath and wait for a second before we find out that we didn't(?!?!?) make it out of the AOE.Code:0 secs --------------AoE-----------------> (;¬_¬) 0.3 secs --------------AoE-----------------> --------------(;¬_¬) 0.5 secs --------------AoE-----------------> --------------(✖╭╮✖)
Or I don't know - I don't have the state diagram or code in front of me. Maybe there's already movement prediction, and that's actually the problem.
I just want to know that the Devs are aware and thinking of a solution, or going through the code/states/something, or thinking about it but there's other more pressing issues. I'd be OK with that.
Just want them to say. Yes - we plan to address this in the future! That's all - or at least a very good start.
Last edited by HoroBoro; 09-17-2013 at 03:32 PM.
I think it is about time they should at least acknowledge it and explain the system limitation.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.