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  1. #1
    Player
    Kyro's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Masane Amaha
    World
    Hyperion
    Main Class
    Pugilist Lv 55
    So basically you don't want FATEs to be ''casual'' content? Because that's what they are intended to be, Yoshi-P said so himself. >.>
    (0)

  2. #2
    Player
    Faelim's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Faelish Mermits
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kyro View Post
    So basically you don't want FATEs to be ''casual'' content? Because that's what they are intended to be, Yoshi-P said so himself. >.>
    I don't necessarily believe that "challenging" and "casual" are opposite in meaning. By difficult, I mean roughly on par with dungeon bosses, which isn't so difficult as to be considered harder than "casual".

    As it stands, there is little to no organization or tactics required for the mass majority of FATEs, hence the prevalence of "zerging". I think it would be a positive change to require more thought and participation from people doing a FATE.

    This is not to say that people couldn't still gain benefit from a FATE by doing next-to-nothing, but that it would require more players (than not) to carry their weight in completing a FATE.
    (0)

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