So basically you don't want FATEs to be ''casual'' content? Because that's what they are intended to be, Yoshi-P said so himself. >.>
So basically you don't want FATEs to be ''casual'' content? Because that's what they are intended to be, Yoshi-P said so himself. >.>
I don't necessarily believe that "challenging" and "casual" are opposite in meaning. By difficult, I mean roughly on par with dungeon bosses, which isn't so difficult as to be considered harder than "casual".
As it stands, there is little to no organization or tactics required for the mass majority of FATEs, hence the prevalence of "zerging". I think it would be a positive change to require more thought and participation from people doing a FATE.
This is not to say that people couldn't still gain benefit from a FATE by doing next-to-nothing, but that it would require more players (than not) to carry their weight in completing a FATE.
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