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  1. #11
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ilethius View Post
    I stopped at 21, I like the way you craft it's different from other mmo's and does give you a sense of acheivement, what I dont like is the grind. Once you get past 20 it seems like the xp curve goes vertical but the gains you get for each leve is minimal. I also dont like the mat system (I know it changed from when I last did crafting (Feb 2011) so apologies if it is now easier) why do some reciepe's have 5 required mats, 4 of which are all lvl 20 and the 5th being lvl 35 and that mat is normally a different craft to what the item you are trying to create is. It would be nice if you actually got a fair bit in xp when crafting, like maybe change the system slightly so you get a small xp gain for every succesful standard/rapid/bold attempt. Something like 20xp standard, 25xp rapid and 30xp bold then when the item is completed you get the normal xp gain + the xp you got for succesfull hits.
    “It's elementary, my dear Watson.” - Sherlock Holmes

    Effort = Skill

    The harder it is the better you are.
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Joeking View Post
    “It's elementary, my dear Watson.” - Sherlock Holmes

    Effort = Skill

    The harder it is the better you are.
    "Would a rose by any other name..." - Shakespeare, William

    Call it what you will.
    (0)

  3. #13
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Joeking View Post
    “It's elementary, my dear Watson.” - Sherlock Holmes
    The harder it is the better you are.
    Please, no hinting at sex on a game forum

    /fleeeeeeeeeeeee


    The crafting way is slow to my eyes too


    and no tester, SE's tester have to grind =)
    (0)
    Last edited by AquaRyu; 05-10-2011 at 08:24 PM.

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    socialise with people in your LS whilst crafting, browse websites, muck about on facebook, watch some TV, read a book!

    Its great to have a change of pace in the game, something that doesnt require your full attention. Sure, its a timesink but it doesnt have to be boring if you occupy yourself with something else whilst doing it.
    People will say "you should have a crafting system thats engaging and that you cant semi-afk whilst playing". Ok then... so skill up on something thats 8-10 levels above you, thats a challenge and needs some real concentration.

    If you can't put up with the grind, find a way to make it fun or don't craft. simple really
    (0)

  5. #15
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    But can't we find a right middle between a smooth grind and an "You dislike you leave"?

    I've spent 4 hour~ to do 36-37.
    It's not the time to farm material,
    It's not the time to farm rare material like Gold & Mithril
    It's not about the quantity of shards required to grind
    It's only about the big (for me) time needed to craft the material, AfTeR, you gathered all what you need.

    I mean,
    I (we?) don't ask more SP for same receipes.
    No less ingredients (or I would sell less items with my Mining )
    Just spend less time on the material on which we spent a lot of time to gather

    A bigger % for each work <.<
    Or
    *An ability to do 2 crafts at a time.

    I don't really ask this, it's just smalls ideas.

    * An Iron Needle is:
    6 wind shards
    6 fire shard
    1 iron nugget

    at level 33 for example you could obtain the ability to do 2 items at a time
    So 2 Iron needle
    12 wind shards
    12 fire shards
    2 iron nuggets

    Of course we could add something to keep synthesis 1 by 1 more more efficient
    1 needle 600 SP
    2 at a time 950 SP for the same level
    and if you miss, everything is lost of course
    (0)
    Last edited by AquaRyu; 05-10-2011 at 09:12 PM.

  6. #16
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by AquaRyu View Post
    Please, no hinting at sex on a game forum

    /fleeeeeeeeeeeee
    Aren't Innuendo's all the rage with you young kids these days.

    Censorship feeds the dirty mind more than the four-letter word itself. - Dick Cavett
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    yeah I see your point and its a good one. The grind could be better designed,

    I still feel that there should be some different crafting leves that change the system completely. Maybe like a group crafting quest that has you and others timing your abilities or balancing out % gain with dura loss together to complete it. I'm still gutted that SE have completely separated DoH/DoL from battle situations. Theres such a wealth of potential but again... will they do much about the system to change it/vary it - I very much doubt it
    (0)

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