The craziest thing is that you can copy and paste the player name from chat into the player name box for blacklisting. But then it doesn't add it to the list. So as stated you're forced to type it out. Horrible programming.
The craziest thing is that you can copy and paste the player name from chat into the player name box for blacklisting. But then it doesn't add it to the list. So as stated you're forced to type it out. Horrible programming.
The main issue there is that without surgical mouse precision you will get a space after the last letter of the last name. After you paste the name into the BLIST area, hit backspace to kill the extra space and bam!
i made the suggestion in another thread to restrict /sh /yell to something like level 10 and also possibly spamming to a cooldown like 3-5 mins instead of a few secconds.
this should not impact new legit players as it only takes a couple hours to get to level 10 and sounds reasonable to restrict to level 10. this would not eliminate the problem but would certainly slow down the occurance of spamming.
while you can say they can spam in /say but its less of an impact and is not zone wide.
I, myself have a full blist of 200/200 so i cannot add anymore to my banlist.
Quote of the year...by far the truth.
Preach it.
The root of the problem is developers making games with items and systems in them that enable or allow for RMT. Isn't it curious how they always seem to at least leave one aspect in that can be exploited and cause the rise of gilselling and coin/item farming RMT?Bull. Like I said, chat will still be flooded with the massive walls of text regardless of having this option or not. How about we get to the ROOT of the problem instead of just cutting off the branches every time they grow new ones? There is no reason there shouldn't be a system in place that prevents the same message from being sent dozens of times in a 30-60 second length of time. It can just pick up on the same words being repeated that way the spammers can't get around it by adding something at the beginning or end. Hell, sending a buncha messages in a short timeframe shouldn't be allowed. Not saying add a cooldown to EVERY message, but like if someone says like 5 or 10 things in a 10 second length of time THEN they get a cooldown. Normal people will never run into issues with that unless they're truly spamming because who says 5 to 10 unique things in the same chat within a 5-10 second period of time?
Never once in the history of MMORPGS - when a developer said 'we don't like gilselling either' have they been honest. THEY LOVE the attention and cash flow it brings.
Last edited by Ranebow; 09-17-2013 at 02:45 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.