That's nice. And how do you plan to change the other classes to prevent Summoner from becoming overpowered in comparison? Or did you not bother with that because you want Summoner to be the "be-all-end-all" DPS class?

When suggesting changes, think of how it effects balance as a whole. Don't be narrow-minded and only see the one point of view. Connect the dots (I don't mean damage over time) and make it work in a team.

Some things I agree with, the DoTs being easier to track would definitely be nice. Also can see the pet commands being issued separately a nice thing. But some I think are a bad idea. Like removing the 30 cap on the amount of DoTs. If it was removed, it would be easy to just stack a ton of DoTs and kite any enemy in existence. Or DoTs scaling based on Spell speed while still lasting just as long. That's no different then making the DoTs potency stronger. No need for this.