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  1. #1
    Player
    Bimi's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Bimi Bimi
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    Ever since last big 10h maintenance I've been having the dumb 2-3 sec freezes, specially in the duty finder. My party will freeze for 1-2 secs, sometimes more and suddenly move really fast. Like others say it has come down to just outright running around or spam heals blindly at times to make sure people don't die. Some bosses like in Darkhold for example where it seems the easiest thing on earth to run out of the circles have started to be a nightmare for me (I'll see the circle, move well in advance, still die-- rest of my party says I never even moved out in their screens). But as I said, this only started to happen in the last few days, before that I had no problem whatsoever.
    (0)

  2. #2
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bimi View Post
    Ever since last big 10h maintenance I've been having the dumb 2-3 sec freezes, specially in the duty finder. My party will freeze for 1-2 secs, sometimes more and suddenly move really fast. Like others say it has come down to just outright running around or spam heals blindly at times to make sure people don't die. Some bosses like in Darkhold for example where it seems the easiest thing on earth to run out of the circles have started to be a nightmare for me (I'll see the circle, move well in advance, still die-- rest of my party says I never even moved out in their screens). But as I said, this only started to happen in the last few days, before that I had no problem whatsoever.
    I have the same and after checking some stuff out, it's all SE in my case.
    It's incredibly annoying since first error 1017/than the duty finder cap and to top it off these spikes after maintenance.
    The game hasn't playable for me since Thursday unless I craft.


    I laugh every time when somebody is like "the servers are working completely fine for me."

    What we have is two fairly large problems working in tandem here.

    1) The client hardly does any predictions. For example, in WoW if you move while casting a spell, your client does NOT wait for the server to say that your spell was interrupted. This is optimal. Your client obviously knows within miliseconds that you moved while casting a spell, so there's no point in waiting for server confirmation.

    2) The polling rate between client and server is fairly slow. I know with at least movement, that your position is sent to the server at a rate of about 0.3 seconds. So, technically speaking, if you cast a spell, then move at less than, or equal to 0.3 seconds before the spell finishes, the spell will often go off anyway because to the server, you're still standing still when it went off.
    It becomes more fun with 150ms and server lag spikes duo to overload, average person will be sitting on 0.4 to 0.5 sec.



    I don't understand how they can even consider this as acceptable in 2013.
    Is it just incompetence or stubbornness?

    I've even had other people tell me I seemed to be out of an aoe, when I was out for at least half a second or more on my screen, and I still get hit. That means the server picked up the data, sent it to them to see, and still did not care about the positional data when calculating the damage. That's really poor server coding for anything requiring such quick reaction times.
    That's what I gathered from it.
    My question would be is this fixable, since if not than it's very easy.
    25 Euro for one play trough and some fun is acceptable, but not sub worthy.
    (2)
    Last edited by Sneakaboo; 09-16-2013 at 11:23 PM.

  3. #3
    Player
    Feldon45's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Urza Planeswalker
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    It is fixable Sneakaboo. The question is will they. And the Japanese devs seem overly concerned with Japan, which means will they even pay attention when we point out that the longer distances travelled for pings in America and the poor Europeans playing off servers in America makes a huge difference compared to the relatively short distances most Japanese players have to ping over very good internet in Japan.

    The simple fix is to make the server and client talk to each other better. All position checks should take place based on what the game client says and be sent to the server when you press a key to move. I realize that creates hacking issues, but given I've already seen videos of teleporting miners I think we can live with the improved performance. The only problem in question is how did they do all their coding for server interaction and how much effort will it take to fix, because it is fixable, and if they don't fix it they'll lose many thousands of players who literally can't play the end game because of the positional lag.

    In other news perhaps Square can join the 21st century and contemplate cloud computing for easily expandable and shrinkable server performance instead of paying ridiculous amounts of cash to add new servers and capacity on existing servers. Then I wouldn't be waiting over 40 minutes in queue to reserve a dungeon instance when we already have a full group.
    (1)