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  1. #1
    Player
    Graypoupon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Gray Poupon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    SionDurant,

    It is common for your destination (in this case SE's server) to time out. What you need to look at is the final hop before time outs. That will be fairly accurate as to what your ping @SE server would be.

    That being said, Congentco is the biggest piece of shit ISP in the history of the world. They are notorious for routing traffic by several major ISPs (AT&T) being the most notable. Their servers have caused major issues in World of Warcraft, League of Legends, and now apparently FF14.

    They offer trash service at a cheap price. As a result every ISP loves to utilize them. However, it usually results in in the issue you all are currently having. The good news, it the issues in both WoW, and LoL were eventually resolved. The bad news, it will likely take several weeks for the same to be done with FF14.

    Just for the record, the issue isn't 100% in SE's control, they likely need to work with their ISP, and other ISPs to re-route traffic. Its a lot of red tape, bureaucracy BS.

    edit:
    I was having some issues the past few days( they began Thurs/Fri) during "Prime time" aprox 6-10pm PST. After running several TraceRoutes and various other diagnostically relevant tests I found several servers (tinet.net) were having major fluctuations in latency as well as packet loss. After the maintenance today, traffic is no longer being routed through those servers. So there is hope for everyone dealing with CogentCo that you'll likely be next to get your issues resolved. Hopefully sooner rather than later.
    (1)
    Last edited by Graypoupon; 09-16-2013 at 09:25 PM.

  2. #2
    Player
    svann's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Yaro Barake
    World
    Lamia
    Main Class
    Dancer Lv 80
    It never bothered me until the Titan fight. Then all of a sudden I couldnt get out of the aoe unless I was already running before he started casting it. So I just ran the entire fight knowing that at any instant he may be casting a spell that the server isnt going to show until its finished casting. This is as bard btw, so that might be why I dont notice it for my own spells so much. :-)
    (1)

  3. #3
    Player
    Shazic's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Shazic De'vil
    World
    Odin
    Main Class
    Archer Lv 50
    I know they didn't invest anything because v1.0 was one big PoS, but here we are v2.0... get going.
    More than 50% of the EU people will quit over this once they get to the high end raiding/ HMs.
    At the latest, 75% are gone once the next propper MMO with EU servers launches.
    This is piss poor support on SE end.
    (1)

  4. #4
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    I laugh every time when somebody is like "the servers are working completely fine for me."

    What we have is two fairly large problems working in tandem here.

    1) The client hardly does any predictions. For example, in WoW if you move while casting a spell, your client does NOT wait for the server to say that your spell was interrupted. This is optimal. Your client obviously knows within miliseconds that you moved while casting a spell, so there's no point in waiting for server confirmation.

    2) The polling rate between client and server is fairly slow. I know with at least movement, that your position is sent to the server at a rate of about 0.3 seconds. So, technically speaking, if you cast a spell, then move at less than, or equal to 0.3 seconds before the spell finishes, the spell will often go off anyway because to the server, you're still standing still when it went off.
    (1)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Althea View Post
    I laugh every time when somebody is like "the servers are working completely fine for me."

    What we have is two fairly large problems working in tandem here.

    1) The client hardly does any predictions. For example, in WoW if you move while casting a spell, your client does NOT wait for the server to say that your spell was interrupted. This is optimal. Your client obviously knows within miliseconds that you moved while casting a spell, so there's no point in waiting for server confirmation.

    2) The polling rate between client and server is fairly slow. I know with at least movement, that your position is sent to the server at a rate of about 0.3 seconds. So, technically speaking, if you cast a spell, then move at less than, or equal to 0.3 seconds before the spell finishes, the spell will often go off anyway because to the server, you're still standing still when it went off.
    I would just ignore those people, after reporting them. They are just trolls coming to troll, brought to the forums by a 6th sense of theirs "Someone is posting something I apparently have no issue with in a forum I don't need to be in! Time to go tell them I have no problem" taking sweet time away from their "not having any problems" gameplay to tell us all they have no problem.
    (1)

  6. #6
    Player
    decadent_blade's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Count Lestad
    World
    Cactuar
    Main Class
    Arcanist Lv 49
    im on PS3, its horrible too, and its even worst if i turn around the camera NPCs and players vanish and some attacks never hapens ruinind my combos...
    (0)

  7. #7
    Player
    Feldon45's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Urza Planeswalker
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I hate to say its not lag, but i'm pretty sure its the coding of how the server processes position more than the actual pings to the server. The server doesn't check where you are every time you move, but periodically. Thus sometimes you're out in plenty of time, and other times you're nowhere close even though on your screen you seem to be. Games like WoW check your position on keypress or something like that so its only ever the ping to the server that matters.

    I've even had other people tell me I seemed to be out of an aoe, when I was out for at least half a second or more on my screen, and I still get hit. That means the server picked up the data, sent it to them to see, and still did not care about the positional data when calculating the damage. That's really poor server coding for anything requiring such quick reaction times.
    (2)

  8. #8
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    But even the Japanese will play with about 350 ms because of the server checks.
    The lag is basically build in, even with a good connection.

    Compare this to say Tera/WOW/LOL for me, I got in those games 18ms tops.
    All the latency is masked there, every thing feels instant and responsive.
    Abilities are synced as well.


    I just don't understand how you can even release a game like this.
    In fact when you play this as dev, don't you notice that it plays crap.


    Is this suddenly fine in 2013 because well it's SE or Final Fantasy?
    That or do Japanese have no standards at all when it comes to quality.
    (3)

  9. #9
    Player
    SorenFear's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Soren Frost
    World
    Phoenix
    Main Class
    Thaumaturge Lv 80
    Currently trying to play Titan HM, and it's almost completely unplayable.
    Our whole FC is getting 3-5 second freezes, and the boss is seemingly teleporting/instant casting. It's ridiculous. .-.
    (1)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    A lot of the server lag (on JP servers at least) went away with todays emergency maintenance. use to be like 3 second lag between turning in a crafter guild quest and being able to click to receive a new one, now its damn near instant.

    For now at least... :/ I think the servers just need to be reset once in awhile to fix their stability, or perhaps need emergency maint on the NA/EU data center as well to fix the same problem JP servers just had. Everything is more responsive now.
    (0)
    Last edited by Reika; 09-17-2013 at 04:54 AM.

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