Results 1 to 10 of 60

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    "we shined when..." No, ya really didn't. I was the mage healing ya. Didn't care who did it honestly. Lancer, pug, marauder...you were the same to me. Now that I'm playing marauder, that isn't changing. Marauder isn't for crowd control. Marauder can't control a crowd.

    To even be considered a viable "crowd control" job, Marauders would need the equivalent of:
    R40 petrification move. AoE, circular. 8 meters. Recast 3 minutes.
    R30 Knockout. Render enemy unconscious. Singular attack. Recast: 1 minute.
    R50 Berserk. Render surrounding enemies only able to attack. Recast: 3 minutes.
    R25 stun. Just straight stun. The real stun. The black mage stun. Not a weaponskill stun. Not a reactionary stun. Stun stun.

    I've tried to use Iron tempest about six times. I think it's missed most of the mobs 5 times out of the six in a crowd situation. Why do I want to use it so badly? Because conal AoE on a meleer is like a cup with no bottom. It's useless. The mobs are NEVER positioned right, and if you position yourself right...oh sorry you lost your AoE ability. Wait for steadf...op no the mobs moved again sorry.

    Marauder reminds me of thief. On paper "it was for hate control" annnnd no it honestly wasn't. It was for TH swap at the end of the fight. For 8 years. That job was inexorably tied to the pigeonholing sneak attack and trick attack bull****. Marauder's steadfast looks like the same concept. Staying still will always be more of a punishment than a benefit, just as requiring positioning as thief was always more of a pain than a bonus. And eventually the population discarded thief as a viable job. Don't want to see marauder become lolmarauder just because people are sticking to guns that just aren't gonna work. As a long term, primary, die-hard meleer in XI for years...this ain't gonna work if this is how bad we are at our paper job.

    You can say I suck and that it's me all you want. In the end the population has already decided that no, marauders aren't for crowd control. You will never be invited for that role, because your abilities can't be relied upon to do that job.

    You might be able to rally the base like we're some lame republican convention, but you're never going to actually convince anyone else that we're for "crowd control" lol no we're not. Let's be honest here. If you flick dust in a mob's eye, increasing enmity...please, it doesn't increase enmity. That mob won't turn. Ever. It may raise enmity as in...Enmity is a number that is technically raised. But it will NOT instill ANY confidence in your ability as a marauder to "control a crowd." THAT kind of enmity is : where is the mob, on the conjurer or on the marauder? If marauder, success. If conjurer, fail.

    Know what generates enmity more than any enmity-generating ability that marauder has except for warmonger?

    Raging strike.

    Want to know how to generate a ton of enmity on marauder?
    Protect, shell, raging strike, ferocity, hawk's eye, provoke, taunt.

    IE not this job. Someone else's job. It just pisses me off when jobs that need better roles and better design are least helped...by the players that play that job. "We're for crowd control" What, behind the two mages who are better at it, and the gladiator whose abilities are more reliable at it? Fourth best, least reliable? Yayyyy? To control a crowd, let's put it this way: I'd choose conjurer and equip warmonger. Not marauder and equip cure III.
    (1)
    Last edited by Peregrine; 05-10-2011 at 03:15 PM.

  2. #2
    Player
    Goshzilla's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    73
    Character
    Gosh Darn'it
    World
    Sargatanas
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Peregrine View Post

    Want to know how to generate a ton of enmity on marauder/pugilist/gladiator/competent player that isn't narrow minded?
    raging strike, ferocity, hawk's eye, provoke, taunt, warmonger.
    Fixed that for you to make it more realistic for NM fights (if your tank really needs to pop a spell to gain enmity then that is just sad).

    The suggestion of those skills whether you are serious or not sounds wonderful on PAPER, but what stops the other tank classes on grabbing them too? Do you see where this is going? It doesn't stop the issues that there are no diversity in ANY tanking class.

    The only thing I agree with your entire thread is that there is no diversity in any classes. The rest I won't bother replying since they were full of anecdotal evidence and subjective opinion.
    (1)
    Gosh darn it.