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  1. #11
    Player
    BlaineCraner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    70
    Character
    Blaine Craner
    World
    Lich
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Caelynn View Post
    Wait what??? Isn't this essentially the exact thing you are wanting to do but replace FATE with the word DUNGEON?? It's all a "grind" just disguised different ways :/
    Well, I think you look at it in a wrong way or don't understand the issue. You see, in FATE's you have a 10+ people slashing and smashing monsters till those drop, or doing some other minor task.

    In dungeons you can have story elements. You also have a limited group which has to tactically figure out how to beat the enemy (Copperbell had a great final boss in that regard IMO). A Dungeon has structure, rooms to explore, sometimes dialogue or other things to read, many different/varied monsters to slay (sometimes you have to find an unconventional way to do that) and rooms with loot that such monsters guard (which are optional - that's a good thing). The difference is the level of complexity, freedom and overall stuff to do.

    Dungeons are designed so, that each one is a different/unique experience.

    With FATE's most of the time you wait for a monster encounter to spawn and then you gang up on those monsters with 10+ other people in a chaotic, loud mess.
    Wait, then hack'n'slash. Wait, then hack'n'slash. Wait, then hack'n'slash. Wait, then hack'n'slash.
    You don't even have to be in a group to participate. You don't even talk with people.
    (0)

  2. #12
    Player
    Jem's Avatar
    Join Date
    Jul 2011
    Posts
    30
    Character
    Jam Bara
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    to me this goes to show how not needed quest grinding was, i know it was added because it was the MMO "standard" but this just goes to show that people ignored it and started FATE grinding, and fate grinding is basically monster grinding so why don't we just bring back exp parties.... it's clearly what people want anyway.
    (1)

  3. #13
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BlaineCraner View Post
    I'm also getting sick of the grinders. Like Jaminos said, you can level up easily with the actual game content.
    I've done most of the quests in this game

    i had to grind out a few levels with FATEs to get to level 50. 46 to 48 and 49 to 50. 50 went pretty fast with all the quests in the Northern Thanalan Area, however. I also had to do a few FATEs to push me past the point of level up to continue in the story quite a few times as well, but was definitely less demanding than the 3 levels I mentioned.
    (0)

  4. #14
    Player
    Ignnis's Avatar
    Join Date
    Aug 2013
    Posts
    541
    Character
    Ignis Inferne
    World
    Cerberus
    Main Class
    Conjurer Lv 70
    You can run out of quests at high levels. Leves are just a waste of time, dungeons, unless your tank or heal expect to wait 1 hour or longer and at around lvl 43 your main quests does some serious level jumping and side quests offer pitiful exp and are few in number thus fate grinding was born. Also levelling a second class, yeah, fates.
    (1)

  5. #15
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ignnis View Post
    .
    This.

    Levelin' a second class is hell. Leves give PITIFUL exp, Sadly pitiful exp. I would love if the exp gained from them was at least doubled. On your first class, your only real options past level 46 where quests die and your Storyline jumps from 46 to 49 is either to queue for a dungeon and sit for an hour or grind FATEs, which gets really boring real quick.

    I mean, its a temporary problem if you're only looking at 1 class to 50, But a second class becomes nigh unlevelable without 1-50 FATE grinding maybe getting a lucky spot in a storyline dungeon in between. Its unbelievably terribad.

    And for the record, Just because I hate how grindy the game is doesn't mean I hate the game. games fun otherwise, I just wish they'd up the Exp gained through Dungeons/Leves a considerable deal so they were more worth doing. Dungeons aren't bad as they stand though, Leves are in desperate need of a buff though :\
    (0)

  6. #16
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BlaiseArath View Post
    Levelin' a second class is hell. Leves give PITIFUL exp, Sadly pitiful exp. I would love if the exp gained from them was at least doubled.
    On you second class, FATEs get the +50% XP bonus but leves don't, which makes one normal FATE reward give over double XP compared to one leve done at +4 difficulty.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. #17
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    There is enough content (side quests) to get at least 3 different classes to Level 15 (one in each starting city) at which point dungeon runs start up. For the other 5 classes, yes, FATEs, Levequests, and Dungeons are the primary ways to go.

    People also start 'FATE-TRAINing' after they have joined a Grand Company to get fast access to Seals so they can level up their GC rank, get GC gear, and buy GC bonus exclusives.
    (0)

  8. #18
    Player
    BlaineCraner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    70
    Character
    Blaine Craner
    World
    Lich
    Main Class
    Lancer Lv 52
    Leves are pitiful? Huh… I've leveled up my Armorer from level 15 to 20 on leves alone in less than five minutes. If I manage to make 2 HQ items I get an instant level up and some good cash. No grind, just making a few items for a few minutes and selling the rest on the market for a reasonable price. I must be doing something right. :P
    Though that may be just a quirk of the DoH classes.

    There is one thing that bugs me about the grinders. Why are you doing it? If it's unbarable, hard, monotonous, then why are you subjecting yourself to that? There is no fun in forcibly changing a game that was supposed to be entertaining into a teeth grinding chore. It makes no sence and complaining on the forum for not having fun out of your own volition doesn't make you look better.
    And don't you guys complain on Square. So what that Square doesn’t “fix it”? YOU are still grinding it like a trained monkey instead of having fun. It's only the player's fault that he keeps subjecting himself into a broken mechanic.
    And since Square sees people still playing despite the flaws I wager they don't think themselves obliged to "fix" anything.

    On a side note I also think Square won’t fix it, because if leveling up all classes at once would be easy then having the option of mastering them all on one char would be meaningless. Making it easy would defy the point.

    My guess is that they will minimize grinding through PVP. As in rewards in PVP would include EXP thus making FATE grinding obsolete. That’s the only way I think they can get rid of the mindless grind and make PVP really interesting to those that would want to max out another char. Heck, maybe even I would like it! ^^
    (1)

  9. #19
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BlaineCraner View Post
    Leves are pitiful? Huh… I've leveled up my Armorer from level 15 to 20 on leves alone in less than five minutes. If I manage to make 2 HQ items I get an instant level up and some good cash. No grind, just making a few items for a few minutes and selling the rest on the market for a reasonable price. I must be doing something right. :P
    Though that may be just a quirk of the DoH classes.
    Leves are the best way to level crafting and gathering classes. They're really pitiful for combat.
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #20
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    >:/ I am sick of fates also, laggy horrible things. And I would do dungeons, but cues for healers are also 30mins these days! What gives? (For the stone vigil at least.)
    You see, I actually find dungeons more fun, they are more of a challenge, and get get to work together with people, instead of just running in a swarm like with fate groups. And the more people doing the fates, the less time you have to actually get to the fate. Also you can get cool looking stuff in dungeons! Why isn't this incentive enough to do more dungeons, guys? It also feels like better exp doing dungeons too!
    (1)
    Last edited by NessaWyvern; 09-16-2013 at 07:33 AM. Reason: Typos and added more reasons. :)

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