Results 1 to 10 of 77

Hybrid View

  1. #1
    Player
    Ron_Burgundy's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Relena Peacecraft
    World
    Coeurl
    Main Class
    Weaver Lv 29
    20% EXP loss on death.
    (2)

  2. #2
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ron_Burgundy View Post
    20% EXP loss on death.
    Let's bring back goblins that massacre you and chase you through the whole map while we're at it.
    (3)

  3. #3
    Player
    FutanXIV's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Leave Me
    World
    Goblin
    Main Class
    Marauder Lv 1
    Quote Originally Posted by MagusVandel View Post
    Let's bring back goblins that massacre you and chase you through the whole map while we're at it.
    I know you're being sarcastic but yes, please! Aggro is so pointless in this game(and most MMOs nowadays). Onoes! I need to run 10 feet further than I intended!
    (0)

  4. #4
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MagusVandel View Post
    Let's bring back goblins that massacre you and chase you through the whole map while we're at it.
    I do miss meaningful agro, as leashing mobs usually does not make a ton of sense. The beastmen/empire mobs leashing can be rationalized a bit more, but wildlife is a bit different. Now if the leashing was based on distance between player and mob would make sense, not some invisible wall the mob won't pass. So long as avoid recreating the infamous gobbie trains when they go back to where they need to be, all for more aggressive mob chasing.

    One thing I would like to see added back in, are the "curious" mobs. For those that don't know what they are, they start following your character for a bit but don't attack you. Which are a type of mob I can actually get behind a leashing mechanic for.
    (1)

  5. #5
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hawklaser View Post
    I do miss meaningful agro, as leashing mobs usually does not make a ton of sense.

    I was actually only half sarcastic. I loved the terror of the whole thing, I just hated the level down. I reached level 15 so many times in that game.

    I think it would be better if these mobs happened, just in certain areas though. I think there has to be some sort of invisible curtain to prevent them from being too much of a burden on the casual player. I have a life and a job, so wasting an hour isn't my favorite thing to do, despite playing this video game for a few hours a week. The idea of running for 10 minutes just to get slaughtered is not one I like, but the sheer terror of accidentally aggroing an NM was awesome.

    And some mobs I've noticed do occasionally start getting closer to your area if you are on DoL.
    (1)

  6. #6
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MagusVandel View Post
    I was actually only half sarcastic. I loved the terror of the whole thing, I just hated the level down. I reached level 15 so many times in that game.
    I loved it too, just so long as did not run into someone else train of 30 gobbies going back to their home. Would be nice to see more mob behavior variety. As totally oblivious outside of self preservation, or hyper-territorial being about the only ones used anymore gets old.
    (1)

  7. #7
    Player
    Synikal's Avatar
    Join Date
    Mar 2013
    Posts
    21
    Character
    Synikal Erecnys
    World
    Gilgamesh
    Main Class
    Lancer Lv 16
    Quote Originally Posted by Ron_Burgundy View Post
    20% EXP loss on death.
    I'm one of those people who liked having a death penalty. Added a real sense of danger to adventuring. If for some reason there was enough support for a death penalty to be added I'd really rather they didn't let you de-level. That was an awful experience.
    (0)