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  1. #11
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Astrix View Post
    I think WAR tank is fine just the way it is. it just takes more skill to stay alive, compared to PLD. not that im saying pld is a weaker/easier class. but thats really how WAR is. its has a higher learning curve. as for healing ability im not sure why u think its not strong enough? i think its fine... hell sometimes i think its OP... however i agree with bloodthirst could use a buff maybe 5-10% extra heal per dmg would be good enough.

    This. I practice WAR everyday. It's like learning to get a feel for it or something. But some folks won't ever get it. It sucks that people are spitting on it all the time saying WAR can't do it... that's sad.
    (0)

  2. #12
    Player
    Ondesvin's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Onde Svin
    World
    Goblin
    Main Class
    Marauder Lv 50
    go back to WoW noob pally tanks, you are to scared warriors will take your role in Coil if we get the healing we should have, i mean 20% damage reduction = 25% hp buff and 25% increased healing, no what warriors need is a perma 20% on our stance and make all our healing attack a % of our max hp so we can help out our healers as we are supposed to do... or convert all our healing skills to Shields that stack, also why dont we have the cross class skills from Lancer???? i mean 80% parry for 20 sec. would be some of the skills we could use to offset this huge inbalance there are with Warrior and Paladin tankink.
    (0)

  3. #13
    Player
    Sentinel's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Sentinel Guardian
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rios-Drakoon View Post
    no Feedback? or is my english really that bad? xD
    Sorry, TL;DR, too sleepy, however, I did skim through it, 20% more heal rather than HP sounds like a fantastic idea to me IMHO, it does balance out the advantage PLDs have with shield oath. Further number crunching would need to be done and maybe a few abilities adjusted to make sure WAR are not going to get 1shotted in areas PLDs won't be. but overall, 20% more healing taken sounds like a very good idea to me.
    (0)

  4. #14
    Player
    N4RD's Avatar
    Join Date
    Feb 2012
    Posts
    14
    Character
    Sleep Zzz
    World
    Excalibur
    Main Class
    Marauder Lv 50
    i got somthing for the offhand slot a Grip? Somthing with defensive mekanisem like small shield around the grip yoshi know what im sayin ~
    (1)

  5. #15
    Player
    N4RD's Avatar
    Join Date
    Feb 2012
    Posts
    14
    Character
    Sleep Zzz
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ondesvin View Post
    go back to WoW noob pally tanks, you are to scared warriors will take your role in Coil if we get the healing we should have, i mean 20% damage reduction = 25% hp buff and 25% increased healing, no what warriors need is a perma 20% on our stance and make all our healing attack a % of our max hp so we can help out our healers as we are supposed to do... or convert all our healing skills to Shields that stack, also why dont we have the cross class skills from Lancer???? i mean 80% parry for 20 sec. would be some of the skills we could use to offset this huge inbalance there are with Warrior and Paladin tankink.
    if i remmber well warriors rotation in 1.0 had a buff it would increase his parry rate with each hit i duno why they removed it
    (0)

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