Jump to 20 seconds
Spiheshatter Drive to 30 seconds
Elusive Jump to 2 minutes
Dragonfire Dive to 40 seconds (lower the potency on this skill if need be)

The way the cooldowns are now it's really a gimmick on a use by use scenario and just isn't worth it in a rotation. All the jump abilities should also have the dragoon be immune to attacks. It defeats the purpose of the ability being iconic and makes it feel just like another long rage attack.

Thoughts?