My friend and I beat Battletoads as kids years ago.
About a year ago, my friend suggested we play it again.
I just laughed; then I suggested we go slam a car door on our fingers instead.
Personally, the heal timer has yet to cause me any issues, but it does feel clunky to me, and I would not mind seeing it go. I know I can't be the only person that, after using Raise for the first few times, ended up casting Cure 2 or 3 times on their target wondering why their health wasn't going up. To me, that's a good indicator that the mechanic is unintuitive, doesn't make sense from a player's perspective, and just makes for an awkward experience.
People argue it increases difficulty, then claim it's easy to deal with; that being the case, does it really add to difficulty in a meaningful way, or is it just a clumsy mechanic?


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