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  1. #21
    Player
    Returnee's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lelorr Rellori
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aicasia View Post
    Battletoads two player isn't difficult, it is literally impossible.
    My friend and I beat Battletoads as kids years ago.
    About a year ago, my friend suggested we play it again.
    I just laughed; then I suggested we go slam a car door on our fingers instead.

    Personally, the heal timer has yet to cause me any issues, but it does feel clunky to me, and I would not mind seeing it go. I know I can't be the only person that, after using Raise for the first few times, ended up casting Cure 2 or 3 times on their target wondering why their health wasn't going up. To me, that's a good indicator that the mechanic is unintuitive, doesn't make sense from a player's perspective, and just makes for an awkward experience.

    People argue it increases difficulty, then claim it's easy to deal with; that being the case, does it really add to difficulty in a meaningful way, or is it just a clumsy mechanic?
    (4)

  2. #22
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Hint: level up blm, get swift cast, use swift cast, cast raise, raise is instant, win. There is a reason why you can cross class.

    I'm sorry I didn't read a thread that was as long as the title, or the title was as long as the thread. My bad.
    (1)
    Last edited by ErBear; 09-16-2013 at 01:56 AM.

  3. #23
    Player
    Diexna's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Diex Tompy
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ErBear View Post
    Hint: level up blm, get swift cast, use swift cast, cast raise, raise is instant, win. There is a reason why you can cross class.
    Thing is, this has nothing to do with the problem at hand. Casting the spell Raise is easy enough, the PROBLEM is that after the target has actually accepted the spell and is in the middle of returning to life, you can't target them until they can actually move, which takes forever, especially since they can still be KILLED again while raising.

    I have however noticed that you can in fact heal players in the middle of the raise-animation with AoE spells like Medica. Not that efficent... but it by-passes the unable-to-target-and-heal-without-healing-yourself problem.
    (3)

  4. 09-16-2013 01:50 AM

  5. #24
    Player
    Crashar's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Crash Everest
    World
    Odin
    Main Class
    Archer Lv 50
    Res animation on here is dreadful, never played any game that has a massive frame time and then doing things wrong by making it so you can't move, can't receive heals...yet you can receive damage instantly? I feel that SE was trolling badly on this one.
    (3)

  6. #25
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    IMO, if you can't be healed during the animation, then you shouldn't be able to take damage either.

    That said, I really think the animation time just needs to be cut way down.
    (2)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  7. #26
    Player
    Feyniphia's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Sophie Kiri
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Swiftcast + Raise = Instant Raise. Deal with it OP.
    (1)

  8. #27
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Feyniphia View Post
    Swiftcast + Raise = Instant Raise. Deal with it OP.
    No. You missed the point completely. It is NOT instant. It INSTANTLY allows you to magically float in the air wherever you were raised for a good 7 seconds just taking damage but unable to receive heals. No.

    Again, no.
    (4)

  9. #28
    Player
    Diexna's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Diex Tompy
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KikInperi View Post
    No. You missed the point completely. It is NOT instant. It INSTANTLY allows you to magically float in the air wherever you were raised for a good 7 seconds just taking damage but unable to receive heals. No.

    Again, no.
    They're just trolling.
    (1)

  10. #29
    Player
    Kuari's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Kuari Thunderclaw
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Frankly? I like having the animation in the game. It sucks at times, but each of these primals have a pattern. Learn the pattern, and you'll know the safe times to raise. Adds a bit of strategy and thinking being required for it to be used effectively. I DO have issue with the Weakness debuff being on the LB3 for Healers/Bards though. Its not often it'll actually save a run because that debuff in itself can be fatal in some runs.
    (0)
    Twitch: https://www.twitch.tv/kuari999 / Twitter: https://twitter.com/Kuari999 / Youtube: http://www.youtube.com/user/Kuari999

  11. #30
    Player

    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    47
    Quote Originally Posted by Feyniphia View Post
    Swiftcast + Raise = Instant Raise. Deal with it OP.
    there's nothing "instant" in this game.
    (0)

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