The reason that PAL doesn't get Overpower is pretty simple: they get Riot Blade (and way more mp to boot). For a WAR, Flash allows 3 uses before you run out (it also doesn't bring the Blind effect along, but the Blind is pretty mediocre considering resists). For a PAL, you can spam for a good long while before your MP finally gets low enough that you have to use Riot Blade to bolster it. On top of that, Overpower is *really* expensive and has a cost that uses the primary resource pool instead of the secondary resource pool: Flash spam on a PAL still lets you tank like a champ for the next 15 minutes (and, if you want to just use Riot Blade and get back MP, you can go right back to Flash spamming pretty quickly); Overpower spam on a WAR, however, is going to make you stop attacking and just stand there for a while to get TP back.
I still have no idea why people seem to think that PAL has AoE threat issues. Yes, WAR can generate more over a short period of time than a PAL can using just their AoE, but the WAR AoE is *way* more expensive, substantially more expensive than the increased effectiveness would account for. Leveling my PAL, I've had fewer problems than I did on my War, mainly because Flash is *so* much easier to use than Overpower. Sure, you can't just Flash spam and expect to have all of the threat in the universe, but, just like a WAR (who would run out of TP really quickly), you're not supposed to just spam your AoE: you're supposed to use your AoE 1-2 times and then swap over to ST threat combos while cycling through targets (combo attack #1 and #2 on the off targets and #3 on the kill target will pretty much guarantee you threat on everything).


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