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  1. #631
    Player
    DrDementile's Avatar
    Join Date
    Aug 2011
    Posts
    5
    Character
    Nekoyasha Azurewrath
    World
    Balmung
    Main Class
    Archer Lv 31
    Would you mind changing the requirements for unlocking the Vesper Bay ferry? It's no fun being stuck with just 2 classes for the Limsa Lominsa storyline.
    (1)

  2. #632
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    Can you make it that killing low level monsters still earn atleast 1xp instead of nothing and the items they might drop for crafting.
    (2)

  3. #633
    Player
    Aurongroove's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Binny Pie
    World
    Odin
    Main Class
    Thaumaturge Lv 31

    Thumaturge ideas

    Duration bonus for damage over time spells during Astral Fire:
    The MPregen during Umb. Ice works no matter what spell is being cast. This means you're substantially better off getting thunder/aero/virus off during UI not AF. A small duration bonus/handicap would re-balance this into a legitimate context based tactical decision as the damage & MP cost variables are really negligible. (if not even further reason to cast during UI and not AF)


    Jewelry that bolsters legitimacy of using healing spells on self:
    I love casting Sure spell/Swiftcast Cures instead of using potions when soloing, but often the amount of healed HP is not very satisfying/poorer risk-reward and I would've been better off using a potion to do me until I finished off the monster (more boring too!).
    a piece of Jewelry that either;
    guaranteed a certain amount of HP,
    added a FFXIII curaja effect to the spell (more HP healed the worse off you are)
    or a "uses INT stat when targeting self with cure/physic"

    Perhaps in exchange for a longer cool down wouldn't hurt game balancing and would be a more interesting decision for the user to make rather then one option being clearly inferior to the other.
    (0)
    Last edited by Aurongroove; 09-23-2013 at 08:08 AM.
    fire fire fire fire transpose blizzard blizzard blizzard blizzard blizzard transpose fire fire fire

  4. #634
    Player
    Aurongroove's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Binny Pie
    World
    Odin
    Main Class
    Thaumaturge Lv 31
    cont.

    Improved transpose as a combo/critical:
    Have a small chance for the transpose icon occasionally 'combo' letting you transpose directly from Umbral Ice II/III to Astral Fire II/III. at the moment it always transposes to AF/UI I


    Sleep adjustments:

    A pre-animation on target as soon as the Sleep spell is casting (to alert other players).

    "cancel lock-on" similar to the cancelled auto attack when sleep hits.

    (and most importantly) Sleep target doesn't instantly bring aggro on hit .
    It doesn't make sense that an enemy aggros immediately and 30 seconds later comes tearing after you from around a corner or over a hill.
    If you're far away enough the enemy shouldn't be able to find you. If you didn't hurt it, it shouldn't aggro you. It only makes sense for nearby enemies to aggro you on hit and not the sleeping target. At least not until it's woken up.
    (0)
    Last edited by Aurongroove; 09-15-2013 at 01:40 PM.
    fire fire fire fire transpose blizzard blizzard blizzard blizzard blizzard transpose fire fire fire

  5. #635
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    An option to enable/disable Party/Self/Non party PC Flying Text, scaling Flying Text, disabling ability icons on Flying Text. (Including all damage numbers shown on enemy)

    An option to disable the number beside Action Bars, so we can drag them closer together/close to edges of the screen. Allowing for UI elements to be dragged off screen. Currently when moving the minimap, there is a space between the bottom/left/right of the screen and the minimap itself. I like to maximize on screen space.

    Allow disabling Autocast of individual pet abilities, and removal of abilities from pet Action Bar (For UI purposes only, it clutters up the screen something fierce.) Adding a way to make macros for pet abilities.

    AoE's doing the damage when the animation hits you, instead of the current system where it hits you if you stay inside the AoE but move just before the animation.
    (1)
    Last edited by peaches; 09-15-2013 at 01:59 PM.

  6. #636
    Player
    Buraspo's Avatar
    Join Date
    Aug 2013
    Location
    Klaipeda,Lithuania
    Posts
    30
    Character
    Aka Sin
    World
    Odin
    Main Class
    Lancer Lv 90
    Can you Please add "level sync" macros command .
    I removed 'duty list' window from my screen to view more stuff and now it is a real problem to SYNC level , because I have to go to settings - turn on duty list window - go to duty list to press Level sync and then press select and O several times to exit .It takes HUGE amount of time as you may suggest.
    (3)

  7. #637
    Player Ravij's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    276
    Character
    Oktai Kahkol
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Avorniel View Post
    Would it be possible to have an anti-collision system for mobs,Items and characters ..it gets very unsettling when someone runs through you or when your crafting they sit on you and start to craft themselves ----
    This is a very bad idea. Because then you would have people blocking doorways and entrances not allowing people to enter say the guilds that they need to do for their class quests. And they would have entire Free Companies and Linkshells doing this to grief people just because they get a kick out of it.

    The only thing I can see anti-collisioning put in for is NPC's and objects. But doing it for Player Characters is a horrible idea. Trust me.. I've played MMO's where this is enabled and it was literal hell. If you can't deal with people crafting on top of you then honestly that's something you're going to have to deal with.
    (4)

  8. #638
    Player
    Wolfhammer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    110
    Character
    Danira Sunspear
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pacifyer View Post
    I am fighting a major problem. I would like to see solution implemented.

    I am playing from two different computers - one at home and the second is at work. I found that gear sets and hotbars are stored locally so I have a totally different layout on these 2 computers. So.
    - Implement server-side storage of gear sets and class hotbars!

    Did not test but I am sure this is also relevant to macros. So bring it on!
    I'm in the same boat. I have been copying the .dat files onto a stick and dropping them onto my 2nd rig and vice versa when anything changes. Its a pain in the arse but at least everything is identical on both machines.
    (0)

  9. #639
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Sandrock View Post
    Don't know if this one has come up yet, but you can't search for an additional party member for the primal fights if someone leaves. There are people leaving as soon as they see someone of the same class in a group so they don't have competition for weapon drops, and we can't search for an additional person in these fights, only in dungeons. Please fix/add this.
    Yes, let people join in progress. If they join while the group is still fighting just place them in that ring everyone starts in but cant get out or attack, just watch till the next round.

    Primal battles are the worst when people leave.
    (0)
    Last edited by Engineer; 09-15-2013 at 05:10 PM.
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #640
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Small idea: If using a heal spell with an enemy targetted, make it heal target of target automatically. Same for attack spells with a non-enemy targetted.

    Quote Originally Posted by Wolfhammer View Post
    I'm in the same boat. I have been copying the .dat files onto a stick and dropping them onto my 2nd rig and vice versa when anything changes. Its a pain in the arse but at least everything is identical on both machines.
    For the above, Dropbox + symbolic links. Move the files you want on both computers into a special dropbox folder thats shared between computers. Symbolic link the "normal" location to the location Dropbox is saving it to. When either comp changes the file, Dropbox will make it match on both comps.
    (1)
    Last edited by ForteXX; 09-15-2013 at 05:13 PM.

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