What's the point of having damage done to gear if the thing that's damaging it pays for the repair.....
What's the point of having damage done to gear if the thing that's damaging it pays for the repair.....

What is curious to is the number of complaints about having to "level a gather/.crafter to be successful playing, why cant we just kill stuff?", hope people realize this works both ways, some of us have very little interest the raiding and dungeon grind yet we are forced into playing Dow/Dom to unlock basic things, forced into primal fights and dungeon runs just to experience the basic storyline, and even to unlock some essential features of the game.
So if use sandboxers/crafters are forced out of you comfort zone to be able to play, its just balance that the bloodthristy types need to touch on the gathering side of our characters
I don't understand the "there are no gil fountains" argument. Gil shouldn't be flowing from fountains. There weren't any gil fountains in FFXI either, you had to work your ass off or get lucky to make enough gil to have the best gear. This game already hands you raid quality gear for the price of equipment repairs, more or less.
I was a 1.0 player, came into the game with a very small amount of gil, but have been able to maintain a high amount since 50.
My friend started brand new a week and a half ago and instead of just rushing to 50, he took the time to work on some crafts and learn how to make money. Now he is doing very well for himself.
People who complain about gil issues are lazy.
What are you smoking and can I have some of it? FFXI has always had numerous exploits you could mass farm and sell to an NPC for gil. At one point it was blood from leeches, during Abyssea it was NPCing the Aurore/Perle/Teal sets.



The major issue you speak of is non-existent and can't be proven otherwise. All characters in the game are constantly making gil out of nowhere from leves/fates - which is not limited. I've yet to see anyone prove that the small percentage of repairs being done outweighs the 1000's bringing in gil from leves and fates. I see anecdotes from people stating: The leve/fates I do isn't enough to cover repairs - there's gil issues!!! >.< Its not just about 'you'. Its about the total economy. Anyone who states repairs (sinks) is greater than total fountains is just guessing. SE has the real numbers they will make adjustments as necessary without anyone whining about it.There's a fundamental flaw here. All of this moving of merchandise requires the money to exist in other peoples' pockets. I would have called you a genius and given you a good show of faith, but you failed to address the major issue in the game's economy: The lack of methods to generate gil from nonexistence. Everything you've said in your original post is great, but if people are trading gil between themselves instead of generating it from an NPC or quest rewards, then the flux of people depositing the gil into nonexistence via repairs or the occasional vendor purchase will cause a slow and steady decline in the market.

You took my post completely out of context. People who are interested in end game raiding also need a source of gil generation without having to do crafting or gathering. I didn't get a memo from SE where it said you can not play DOW / DOM classes only'...did you? because i didn't. Forcing people to gather or craft just to generate gil when they have no interest in it is just bad game design. A good MMO is all about choices.
And by the way your FC isn't some yardstick by which rest of the population should be measured. Not everyone is into gathering and crafting..period.
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