Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 113
  1. #91
    Player
    Aeonheart's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Mrjn Aeonheart
    World
    Goblin
    Main Class
    Arcanist Lv 47
    I agree with the OP.

    For those of us who have played most FF games, this class feels nothing like what a summoner is supposed to be. It completely betrays the theme I think. It's underwhelming.

    There are small things they could do to fix this I think:

    1. Increase eggi detail and size.
    2. Allow Enkindle animation to transform eggi to a full primal for a second. Just this animation change alone would make a big difference in the feel.

    More complex changes:
    1. Shift more summoner damage away from the player and more toward the eggi.
    2. Allow for summoner to teach the eggi skills (similar to FFX), and make it more of a class whose number one learning curve priority is learning to customize and control your summon.
    (3)

  2. #92
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    going through the thread it seems like people care more about what the damn pet looks like instead of how the Job actually plays.
    (1)

  3. #93
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The problem is people want this but fail to understand this is a MMO. FFXI had a lot of complaints that those summons where to big and annoying. The big ZOMG IFRIT summon is coming but it'll be a FC that summons them, not one single individual.
    (1)

  4. #94
    Player
    ProphetMagnus's Avatar
    Join Date
    May 2011
    Posts
    44
    Character
    Rev Magnus
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nemhy View Post
    going through the thread it seems like people care more about what the damn pet looks like instead of how the Job actually plays.
    ^This... I read through the entire thread hoping to find a response that wasn't written in frustration or defence. If someone is able to tell me, in proper English, what exactly they're after and what their basis of wanting it is (ie all I've seen is "this is not a summoner" yet no one has said what a summoner should be). Also links to sources which gives examples of what you want or that support your vision would help (and they should be from SE as they are the source material). If someone can do this, and structure an argument that isn't filled with trash talk and derogatory comments then ill listen for sure.

    I'm all for people stating their opinion and I respect that for some people the classes in this game aren't what they wanted them to be - i play warrior and I would have expected something with that big an axe to be a DPS, and I also play Archer, turning into a Bard just doesn't sit right either but I respect the design of the game and the ecosystem of the world. And in this world it works somehow... But please, if that one person can give me the argument I described above then I think you'll find everyone in this thread that is not agreeing with you will - at least - be able to see things your way. Because as it stands, in my opinion from reading through the posts, the main complaint is that the summons are too small and that you're doing damage yourself as well as your summon...
    (0)
    I didn't choose the PUG life... The PUG life chose me...

  5. #95
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    I wanted something like this. The pet needs to interact more with the summoner you are meant to be a team. When I talk to scholars they say they feel like a team with their fairy I don't get that with summoner. I feel like a dot spellcaster I tend to even forget the summoner is there.

    Yes I think they should be re worked slightly the pets need to interact more with the summoner.

    Trayes wrote this in a topic. I think square should of went with something like this IMO.

    I am sure no one cares what I think but I do not enjoy the dot summoner with lame pets. If i had to change the playstyle away from dots into something else it would look like this.

    Ruin: 80 potency. Grants you and your pet a buff depending on what pet you have out.
    (Ifrit: Grants the user and pet stacking buff that increases damage by 5%, stacks 2 times)
    (Titan: Lowers damage taken by the user and the pet by 5% for 4 seconds. Does not stack)
    (Garuda: Grants the user and the pet 3% spell speed. Stacks 4 times. Garuda gains double from this effect)

    Ruin II: 80 potency. This spell and the pet do a special bonus attack.
    (Ifrit: Apply a 15 potency dot for 18 seconds.) Both the player and the pet apply this dot.
    (Titan: Gain health equal to damage dealt.) Both the player and the pet heal based on the damage of thier attack.
    (Garuda: Deal half damage to all enemies near the target) Both the player and the pet do the aoe damage.)

    Now these are just ideas of how I would have made the summoner feel closer to their pets while adding some depth to the overall playstyle of the summoner. Also this is me only changing 2 skills. I am sure I could give a huge list of ideas.

    Like an aether flow spell that grants a party buff based on the summon out.
    Garuda would buff move speed and spell speed
    Titan would give everyone a small stone skin
    Ifrit would add "Enfire" to all melee attacks

    Or it could just pass whatever the Ruin 1 buff is to the party for a short time. Like 5 seconds. Everyone gains 10% damage or everyone takes 5% less damage or everyone casts faster. Who knows. But I would have tried to make more of a connection.
    (1)
    Last edited by shinros; 09-15-2013 at 10:53 AM.

  6. #96
    Player
    J_Burton's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Panthro Exodus
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dyvid View Post
    The problem is people want this but fail to understand this is a MMO. FFXI had a lot of complaints that those summons where to big and annoying. The big ZOMG IFRIT summon is coming but it'll be a FC that summons them, not one single individual.
    I'm pretty sure no one at all is asking for that, and those that are, are silly. What people want is a compromise between 11 and this game. Clearly they can not be as big as they were in 11 but they can defiantly better then they are now. They are also complaining that the class feels to much like a WoW warlock since all you do is spam dot's and your pet is merely there for a few buffs to your character.
    (0)

  7. #97
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by J_Burton View Post
    I'm pretty sure no one at all is asking for that, and those that are, are silly. What people want is a compromise between 11 and this game. Clearly they can not be as big as they were in 11 but they can defiantly better then they are now. They are also complaining that the class feels to much like a WoW warlock since all you do is spam dot's and your pet is merely there for a few buffs to your character.
    No...I'm pretty sure I saw that 3/4 of the thread is just crying about the summon looks.
    (1)

  8. #98
    Player
    J_Burton's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Panthro Exodus
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nemhy View Post
    No...I'm pretty sure I saw that 3/4 of the thread is just crying about the summon looks.
    I'm sorry but no they are not, go through and read the ENTIRE thread, there are literally 2, 2 people who ask for the egis to be the size they were in 11, the rest actually admit that is to big and not what they want. Yes there are complaints about how they look, because that is a factor but no one wants big animations and huge summons stomping around (except maybe when they use T3 LB.....j/k)

    3/4 of this thread is actually mostly people coming in here and bashing people who are asking for the class just to be re looked. The rest is people trying to work out ideas of how to make the job design more interactive wit their pet. Hell one guy made a pretty good size post with his own ideas with possible ideas to re-work ruin.

    And below me another example of people coming in here just to bash......
    (1)
    Last edited by J_Burton; 09-15-2013 at 03:09 PM.

  9. #99
    Player
    Valkus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Valkus Lockhart
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by KingBerry View Post
    Go to the support desk in game and click contact us and click feedback. This is where we can show yoshi that summoner is suppose to be a SUMMONER and not a boring class that spams DoT.

    Complain about the eggi design and size
    Complain that the summoner is all about DoT and not his eggi
    Complain why it should get an overhaul
    Lol look at you, getting all butthurt over your class. You knew what you were getting yourself into you lil spoil brat.
    (0)

  10. #100
    Player
    Nux's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Ramlethal Valentine
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by shinros View Post
    I wanted something like this. The pet needs to interact more with the summoner you are meant to be a team. When I talk to scholars they say they feel like a team with their fairy I don't get that with summoner. I feel like a dot spellcaster I tend to even forget the summoner is there.

    Yes I think they should be re worked slightly the pets need to interact more with the summoner.

    Trayes wrote this in a topic. I think square should of went with something like this IMO.

    I am sure no one cares what I think but I do not enjoy the dot summoner with lame pets. If i had to change the playstyle away from dots into something else it would look like this.

    Ruin: 80 potency. Grants you and your pet a buff depending on what pet you have out.
    (Ifrit: Grants the user and pet stacking buff that increases damage by 5%, stacks 2 times)
    (Titan: Lowers damage taken by the user and the pet by 5% for 4 seconds. Does not stack)
    (Garuda: Grants the user and the pet 3% spell speed. Stacks 4 times. Garuda gains double from this effect)

    Ruin II: 80 potency. This spell and the pet do a special bonus attack.
    (Ifrit: Apply a 15 potency dot for 18 seconds.) Both the player and the pet apply this dot.
    (Titan: Gain health equal to damage dealt.) Both the player and the pet heal based on the damage of thier attack.
    (Garuda: Deal half damage to all enemies near the target) Both the player and the pet do the aoe damage.)

    Now these are just ideas of how I would have made the summoner feel closer to their pets while adding some depth to the overall playstyle of the summoner. Also this is me only changing 2 skills. I am sure I could give a huge list of ideas.

    Like an aether flow spell that grants a party buff based on the summon out.
    Garuda would buff move speed and spell speed
    Titan would give everyone a small stone skin
    Ifrit would add "Enfire" to all melee attacks

    Or it could just pass whatever the Ruin 1 buff is to the party for a short time. Like 5 seconds. Everyone gains 10% damage or everyone takes 5% less damage or everyone casts faster. Who knows. But I would have tried to make more of a connection.
    That was an interesting idea

    If SE want to change to playstyle from DoT to something else they can change it to support DPS, a type of class that can synergy with the summon as well as whole party, maybe something like

    Meltdown (replace Bio) -- Reduce enemy thrust, slash, and blunt resistance by x amount
    as for summon
    ifrit -- His move mostly do thrust or slash based attack
    Titan -- his move mostly do blunt attack
    Garuda -- his move mostly do slash attack

    with this kind of synergy it was your summon that will do the killing job instead of summoner itself, and scholar also get benefit from this as it basically buffing up your party damage output.

    and sustain is kind of useless (if i can swiftcast/recast it into existence why would i be bothered sacrificing my own hp ?) if your summon somehow got killed you only lost 8 second (3 second for swiftcast method) at worst in losing your DPS which is bad but tolerable. They should change it to "link" style like Tristan do

    Aether Link -- replace sustain

    Link yourself with your summon buffing up your summon as long as you're linked with your summon, the link will snap after you go past certain range. Additional effect : any damage/heal sufferd by you and your summon will be shared with proportion of x% of damage shared (for risk and return)

    We can make an array of skillset for summoner and summon synergy/interaction without limit, but strangely SE never do such a thing, such corporation with resources within their department did they never thought any of that ? i would say they just cutting corners and that just SE being lazy
    (2)
    Last edited by Nux; 09-15-2013 at 03:39 PM. Reason: to infinity and beyond

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast