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  1. #11
    Player
    Sheer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    175
    Character
    Sheer Slayne
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by complexxL9 View Post
    That is absurd imo, UI is there for you to see if the skill is available or not, learn all animations really? I don't even see those animations because mostly I am watching my target or my hotbars and all the flashy stuff is turned off for obvious reasons. In you words adapting to this flawed design is playing it "the way it's supposed to be played!". Just no.
    It's really not hard at all. If you choose not to watch the animations, a good bet is halfway through the GCD - so you have time before you use your next skill that sets off the GCD, but you also get the "instant" effect from the desired spell. Learning the animations will optimize how fast you pop off the instant spells, but the difference has been, for me, negligible.

    It's not a "flawed" system, just a different one.

    Edit (darn daily post limit...):

    Quote Originally Posted by complexxL9 View Post
    What if it comes to this that you use instant skill not halfway, but 3/4 into the gcd or when off gcd in not in effect, you still end up spamming the normal ability after that, because you see no indication whatsoever when skills actually become available for use.
    If I properly understand what you're saying, my response is that that's part of the challenge. Back on the beta forums, Yoshi specifically discussed how part of the challenge of [higher-level] instanced content is timing your skills right. He even mentioned that a well-timed Limit Break could make or break a run.

    The combat system is not "flawed" for the particular design of the game, but it is most certainly different. Whether you enjoy the particular way they engineered the combat or not is entirely up to you, as it comes down to your personal preference - there is no "right" or "wrong".
    (2)
    Last edited by Sheer; 09-15-2013 at 01:20 AM.

  2. #12
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sheer View Post
    It's really not hard at all. If you choose not to watch the animations, a good bet is halfway through the GCD - so you have time before you use your next skill that sets off the GCD, but you also get the "instant" effect from the desired spell. Learning the animations will optimize how fast you pop off the instant spells, but the difference has been, for me, negligible.

    It's not a "flawed" system, just a different one.
    What if it comes to this that you use instant skill not halfway, but 3/4 into the gcd or when off gcd in not in effect, you still end up spamming the normal ability after that, because you see no indication whatsoever when skills actually become available for use.
    (0)

  3. #13
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by complexxL9 View Post
    That is absurd imo, UI is there for you to see if the skill is available or not, learn all animations really? I don't even see those animations because mostly I am watching my target or my hotbars and all the flashy stuff is turned off for obvious reasons. In you words adapting to this flawed design is playing it "the way it's supposed to be played!". Just no.
    If you have taken the time to get used to the animations (say when you're doing the main quest and killing mobs), you will have gotten a feel of everything, and you will find yourself looking at your hotbars less and less (people who click using the mouse are obviously not who I'm talking about).

    It is only flawed for those who refuse to understand the system. Instead they demand that the system be changed to cater to their own comfort.

    We don't demand every new game we play to be the same good old system we are used to. MMOs don't have to be the exception.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #14
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I'm not demanding anything. In honest truth, I don't get where the problem is. Person makes a post complaining about how others play, someone declares it's a problem with the system, another person says, "Learn to play." (though not quite like that)... the problem I see here is that of opinion. Personally, I'm going to keep being clicky and doing what works for me. If you have a problem with that, that's only because it's bothering you that someone is being clicky whereas you're not. We all learn to play how we learn to play and stick with what we see as working. Simple as that.
    (0)

  5. #15
    Player
    Tristaris's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Tristaris Amaranth
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Why weren't you watching your own personal threat? I get where you are coming from about some of the abilities, but if you're pulling threat, that's on you.
    (1)

  6. #16
    Player
    Virtue7's Avatar
    Join Date
    Sep 2013
    Location
    No
    Posts
    3
    Character
    Virtue Yukimura
    World
    Cactuar
    Main Class
    Thaumaturge Lv 38
    I've never had this problem before, (Black Mage) I've actually noticed I can start casting the next skill while the other one is still going lol.
    I have never had a problem knowing when I can and can not cast the next skill. xD
    (0)

  7. #17
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sheer View Post
    If I properly understand what you're saying, my response is that that's part of the challenge. Back on the beta forums, Yoshi specifically discussed how part of the challenge of [higher-level] instanced content is timing your skills right. He even mentioned that a well-timed Limit Break could make or break a run.
    The combat system is not "flawed" for the particular design of the game, but it is most certainly different.
    It seems you don't understand it. Stand before target, use instant ability, right after that try to use any other ability, the second ability won't go off for 0.5-1 second even though on your hotbar there is no GCD on any skill. This is flawed design and there is no justification.
    Now combine this with the fact that skill actually takes effect after another 0.5sec and you have a clumsy combat where abilities
    take effect 1s+ after you push the button. Then stuff like in the screenshot happens:
    (0)
    Last edited by complexxL9; 09-16-2013 at 08:17 AM.

  8. #18
    Player
    frostfairy's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Vaia Frost
    World
    Moogle
    Main Class
    Arcanist Lv 44
    no wai! something we brought up in beta never got fixed!!!!

    yeah this was brought up as well as the horrid targeting.....never got fixed
    (0)

  9. #19
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    direct link for full sized picture: http://i.imgur.com/T9XxskI.jpg
    and a bug report: http://forum.square-enix.com/ffxiv/t...70#post1269970

    I wonder will they put "working as intended" on this one as well, because fundamentally it is the same flaw in design as in the OP.
    (0)

  10. #20
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I noticed a problem with instants pretty bad when I unlocked this Dragoon ability to dodge aoe's with this long backflip move. The game says it's instant but there's always a delay. It's honestly easier and faster for me to just run out of the AoE's range then to use the move. Which just leaves me questioning the point of the ability at all if the "Instant" ability is in fact slower then just basic movement.
    (0)

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