Scripted Battles - exactly what WoWarcraft was which is what this game models more then any other even FFXI.

I love the danger of the monster itself, but i'd love to see a healthy mix of the two. Dodging crap makes it so people can't be lazy about what they are doing. But my problem is for instance, after learning the abilities and how to dodge it, I just generally don't fear the monster anymore. Everquest? Nagafen? Vox? Level 50 cap? Still fear it 14 years later.... WoW? Deathwing? 2nd attempt kill, no fear.