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  1. #1
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    II. Abilities

    All abilities listed below are with the bias of enmity generation rather than damage.

    Gladiator:
    Fast Blade - Combo starter. Just does damage with no enmity multiplier, a necessary evil.

    Rampart – 20% damage reduction for 20 seconds. 90 second cool down. Use this often, typically when a healer is resurrecting a player or you took a big hit, I pair this with Convalescence

    Savage Blade – Builder with x3 enmity multiplier. Another necessary evil.

    Fight or Flight – Increases physical damage dealt by 30%. 90 second cool down. Use this on cool down to maximize threat generation.

    Flash – AOE enmity ability, also blinds the target.

    Convalescence – Increases heals done to you by 30%. 120 second cool down. Pair this with a damage mitigation cool down or if you are really low on HP and want to make those big heals count.

    Riot Blade – Finisher, restores Mana.

    Shield Lob –Highest ranged enmity ability with x3 enmity multiplier. If a mob is running away and provoke is down, spam this until the mob is back on you.

    Shield Bash – Stuns the target for 6 second. Affected by diminishing returns. On the GCD and also invokes the GCD. Resets Halone Combo. Hard to use to its full potential due to all the caveats attached, but it has its place.

    Provoke – Matches top enmity player +1 enmity point. 40 second cool down. Since this does not deal damage and only gives you 1 enmity point more than the person at the top of the list, I strongly recommend you macro Rage of Halone (Highest melee enmity single GCD ability) and Shield Lob (Highest ranged enmity single GCD ability) to execute after you hit this ability.

    Rage of Halone – Finisher, the highest melee enmity abilty, combo’ed or not.

    Shield Swipe – Very high TP to damage ratio ability. No cool down. No enmity modifier. On the GCD and also invokes the GCD. Additional effect Pacification. With all that being said, I do not even have it on my bar. Bosses are rarely affected by the extra effect and it slows down your Halone Combo generation, simply not worth it in regards to maximizing enmity per GCD. On the flip side it does increase your DPS and extremely TP efficient so just know this move is in your toolbox. Use it if you like.

    Awareness – Cannot be crit for 25 seconds. 120 second cool down. Defensive cool down great for AOE tanking. Use this in a big pull so you take steady incoming damage.

    Sentinel – 40% damage reduction for 10 seconds, 180 second cool down. I use this when I know a huge hit is going to happen or Rampart is on cool down. This can easily change the course of a fight when used correctly.

    Tempered Will – Nullifies Bind and Heavy instantly. Making you immune to Knock Back or Draw In effects for 10 seconds. 180 second cool down. Use this when applicable.

    Bulwark – increases block rate by 60% for 15 seconds. 180 second cool down. Defensive cool down that should be used during high rate of high physical damage.


    Marauder: Requires level 26 to gain all cross-class moves.
    Foresight - Increases defense by 20% for 20 seconds. 120 second cool down. Use this often, the same way you would use Rampart, just note the cool down is 30 seconds longer and it is not as effective as Rampart.

    Skull Sunder – Do not cross this over.

    Fracture – High TP to damage ratio DOT. No cool down. No enmity modifier. On the GCD and also invokes the GCD. Resets your Halone Combo. This will add to your DPS overall but lower your enmity output.

    Bloodbath – Converts 25% of physical damage done into HP for 15 seconds. 90 second cool down. I macro this into my Fast Blade. The extra heals are nice, the fact you used the ability creates very small enmity, and it’s on a relatively short cool down.

    Mercy Stroke – Attack that is off the GCD and doesn’t invoke the GCD. Can only be used when the target is below 20% HP. Heals you for 20% of your HP if you kill the target with it. 90 second cool down. Basically this will cause you to generate even more enmity towards the end of the fight. Macro this into your Fast Blade to use it on cooldown.


    Conjurer: Requires level 34 to gain all cross-class moves.
    Cure – Heals. Have this on your bar until your HP is high enough to make Stoneskin better. Overall lackluster, but a tool in your toolbox none the less.

    Protect - Buff. Increases physical defense. Really only needed for soloing.

    Raise – Resurrects a player. Cannot be used during combat. It has its place.

    Stoneskin – Buff that absorbs 10% of targets HP. When your HP is high enough this ability has better EH potency than cure. On the GCD, invokes the GCD, also resets Halone Combo. Use this during boss casting or a known mechanic that causes healers to move such Imminent Catastrophe from Anatoboga in Amdapor Keep.


    Paladin: Requires level 30 Gladiator and 15 Conjurer. You gain a skill every 5 levels via quests.
    Sword Oath – DPS stance buff. Does not persist through death so verify you have this before a pull if you are supposed to be DPSing.

    Cover – Transfers physical damage from targeted player to you. 12 second duration. 120 second cool down. Must be within 6 yalms of the targeted player. Cast this on a player if your provoke is down and you are trying to gain aggro.

    Shield Oath – Tank stance buff. Does not persist through death so verify you have this before a pull if you are supposed to be tanking.

    Spirits Within – Highest damaging attack. No enmity multiplier, but it is off the GCD, does not invoke the GCD, and does not reset your Halone Combo. Has a 1 second silence attached so it can potentially be used to interrupt casted spells. You should use this every time its up if you have high HP.

    Hallowed Ground – Invincible for 10 seconds. 420 second cool down. This move does not work on mechanical one shot moves such as a Primal enrage explosion.
    (25)
    Last edited by Pixelshader; 11-04-2013 at 02:44 AM.

  2. #2
    Player
    Gopher113's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Tibbz Yellowmage
    World
    Mateus
    Main Class
    Gladiator Lv 50
    Good guide but the following part made me want to /wrist.

    Quote Originally Posted by Pixelshader View Post
    Provoke – Matches top enmity player +1 enmity point. 40 second cool down. Since this does not deal damage and only gives you 1 enmity point more than the person at the top of the list, I strongly recommend you macro this into Rage of Halone (Highest melee enmity single GCD ability) and Shield Lob (Highest ranged enmity single GCD ability).

    Hopefully no tanks are actually stupid enough to do this. (Macro provoke onto their halone and throw abilities pretty much assuring 100% that it will be down if you ever need it)
    (0)
    Last edited by Gopher113; 10-21-2013 at 06:01 PM.

  3. #3
    Player
    MieyCyruuuus's Avatar
    Join Date
    Oct 2013
    Posts
    113
    Character
    Miley Cyruuuus
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gopher113 View Post
    Good guide but the following part made me want to /wrist.




    Hopefully no tanks are actually stupid enough to do this. (Macro provoke onto their halone and throw abilities pretty much assuring 100% that it will be down if you ever need it)
    You realized that he means it the other way around, right?
    macro'd in a way where it uses halone or lob AFTER provoke...
    (0)

  4. #4
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MieyCyruuuus View Post
    You realized that he means it the other way around, right?
    macro'd in a way where it uses halone or lob AFTER provoke...
    MieyCyruuuus is correct. If you even scroll down you will see the macro I suggest you use.
    (0)
    Last edited by Pixelshader; 10-22-2013 at 01:19 AM.

    I have approximate knowledge of many things.