Like I said, you don't need to level any of what you consider a "side class" to make gil off the people who do, so where is the problem outside of laziness for those people that cannot figure out how to accomplish something so simple? Seeing as you do craft, you then know how easy it is. You should also know no one needs to feel compelled to level those classes. Farm materials! Even in FFXI if you did not want to craft the best ways to make gil were to farm materials for those that do, its not something new to MMOs. In fact, its fairly ridiculous to demand you should get everything you need just spamming your dungeons for gear. Why even have an economy or crafting jobs at all then?
Also, I think the change in repair costs has more to do with the fact that they took dark matter off the list of gathering items and left repair costs to high otherwise. If they left dark matter as something that can be gathered, people would still complain that they don't want to talk to someone other then an NPC to repair their gear.
It doesn't even matter, even before the changes to repair costs, if you do it right and do not simply spam dungeon after dungeon, you will have ample gil for repairs. At some point, especially in an MMO, the players need to figure out how to make money whether it be through mobs dropping gil or some other way, its part of the game, and despite the crying it works. Change much more, with the rate of new gil you can make from Leves right now, and good luck with that skyrocketing inflation.
@CianaIezuborn
Hope you can see this here apparently I can only respond 4 times a day? lol
Anyway, I agree with your last point about crafting leve returns possibly being too high in the long term. If I can generate 35k a day from that alone of new gil, that is alarming. But the point is made to make it clear people who suggest there is not enough new gil coming into the economy is patently false.
Also, yes I dont think you should be able to grind dungeons and break even as a battle class, that will just stifle the economy and make crafting/gathering pointless given that the entire purpose of dungeons is to get new gear. You don't need to farm for hours. I know one thing anyone can farm easily for 20 minutes and make 15-20k. That should get you what, 4 complete repairs and 15 or so dungeon runs? That's really not much to ask.
The big concern is if crafting can generate so much new gil, then adding new ways for battle classes to bring in even MORE gil will be terrible in the long run. Like I said, personally I would like it to stay as it is because gil SHOULD be a direct reward to gathering and crafting classes. It enables us to purchase materials from battles classes that farm materials, its a running partnership. Its just that one side of that partnership is acting very lazy about the matter.
As for repairs in XI, no there were not repairs. But you also did not make enough money from partying alone to support yourself and acquire new gear along the way (pre-75, economy was pretty broken after they lifted the level cap to 99). Quests gave no significant amount of gil at all, lucky to get 200 gil from those.
Also for clarity partying for XP in XI is just like leveling in this game, and you certainly get enough free gear and quest gil to keep up easily on costs for repairs. This issue is about people expecting to do nothing but grind dungeons and have everything handed to them with no extra effort. That's just ridiculous in an MMO with a player economy.