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  1. #31
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mercuie View Post
    tl;dr
    tl;dr qq moar plox
    (0)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  2. #32
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Masta View Post
    no, people are saying there are no fights now that need it, im saying use it if you want or don't use it.
    No, that's not what I am saying. I am saying that the spell seems designed for spike damage to a fairly grouped up bunch of people. It doesn't work, because unless people are purposely stacked right on each other it fails to hit people. Even when people DO stack, they are rarely close enough for it to hit. That is the problem- it doesn't function as expected.

    I don't think a fight has to "need it"... I just want it to function. I mean you could have heals that don't work unless the tank is at or below 5 percent health- they would function, but they would still suck.... in fact, anything that does anything "functions" technically. It does not, however, seem to fulfill its intended purpose, though currently. Needs range increased.
    (0)
    Last edited by ApolloGenX; 09-14-2013 at 03:23 AM.

  3. #33
    Player
    Mercuie's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Pleasures Mercuie
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by dragonflyseksparade View Post
    tl;dr qq moar plox
    Yeah I didn't expect you would have much of an ability to read. That's okay, let the competent people try to figure these things out.

    As for those of you who are calling us whiners, comparing us to WoW, or saying "maybe the content where it will be used isn't out yet!" This speaks so much volume into how not bright you are. I'm sorry we want to make a spell that you have work.. in general. We aren't whining for a major buff. It seems as is currently broken. This is included with it's trait. I saw someone said Demon Wall isn't a bad spot to use it. Indeed, sometimes that can actually hit more than 1 person. Like I said in my long post, that the WHM is again stacked for that, meaning whats the point of its ranged cast? Nobody is asking for Medica range Cure 3. We're just saying it might need a tiny range increase to actually make it be a powerful WHM tool, rather than a scripted mechanic/niche spell. Unless we want to treat Cure 3 like Holy. A totally useless spell outside of a little fun. "Cure 3! You can use it if you want... but you don't have to!"

    A 1 or 2y increase shouldn't break the spell or throw this spell into OP mode, and would make the spell work as it seems intended. Jeeze. And remember I base the spell on everything, from it's cast range to its effect range to it's trait, and the situations where it would be used. Not just 1 of those things. I have been know to use its Overcure on the MT. It's useful. But the whole thing all together is broken.
    (3)

  4. #34
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I find it near useless. Too few occasions where anyone is grouped up enough to benefit form the tiny AoE and it's weaker than Cure II.

    I mean, a tank, PGL and LNC could be at front back and sides, doesn't matter who I cast it on, it won't reach them all, if any aside who I cast it upon. If it was a manual target cast it might be useful (I.E click cure 3, get a target to move to where you want it to hit.) Otherwise it needs a radius boost or something else to make it useful in more situations than healing when everyone is inexplicably huddled up. (Which is rare, since that just means AoE attacks hit more people... so it doesn't happen much.)
    (0)

  5. #35
    Player
    Keileia's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Keileia Rose
    World
    Odin
    Main Class
    Conjurer Lv 54
    People who are saying not to use cure 3 if we "don't get it", miss the point.

    That's like saying you're being sold a tool box that always has 1 piece of equipment which is redundant. Or in the case of cure 3, in 99 out of 100 situations the other tools do the job perfectly well. Then you argue that "oh, dont use that useless tool then, nobody's forcing you to". True, but, if a shop sold you a set of goods and one of the set was of poor quality, you would have a legitimate reason to ask why.

    In the end, the purpose of this thread and critique is so that improvements can be made to a spell that ought to be more useful. But by saying "don't use it if you don't like it", is like saying "I don't want to see improvements to something that CAN be improved".
    (2)

  6. #36
    Player
    Comalol's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Therielis Darkwish
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    the only fight where I could use it to heal both tank and MDPS wascastrum lst boss... useless to say that I DIDN't need it... but was tring some skill since that fight is much easy... that was the only boss on wich targeting the tank I could heal at least 2 other target... on the other hand medica and medica II alway hit all target by just making a few step and get to a position in the middle of the area (like garuda or ifrit ring)... those 2 things led me to a conclusion... half if not more of the Cure III are is wasted... if u target the tank all the area behind him will always be empty... and u get the MDPS only if they are on flank... if u target a MDPS u will be able to reach the tank if the MDPS is on the flank... but only him or maybe a second MDPS wil be in that area because noone else will be in the area between the mdps and the ranged dps/healer...

    so... why waste half or more of an area of a skill that already got a really limited radius? if we consider this spell as a 8 yalm diameter skill we can see that the area is not really that short...with 8 yalm we can cover all the position around the boss (front, 2 side and back.. not only 2 of them)... so the conclusion... make Cure III a GTAOE... let us select the center of the area to not be an ally... let us put it on top of the boss... this will make it lot more usefull without taking the place of medica/medica II (they will still be the AoE heal to use for WHOLE PARTY healing... while Cure III will be the MDPS+TANK heal)

    that is what I think about this skill and HOW it can be changed to make it usefull without taking the place of other skill... ATM i never use it... an empowered medica II is all I need to get out of aoe burst... and quickened medica+medica cover if I need it more than once per minute but less than once in 10 second even at demon wall medica is much more usefull than cure III... not everybody will be within 4yalm from each other... so u at least need to choose the exact right target to fire it on (one dps can be within 4 from the tank but within 4 form the other dps... -_-' .. again making it GT will make it usefull in this situation witout need to read the name of the one u have to place it on -_-' at least for me that almost only target from the party ui...)
    (0)

  7. #37
    Player
    ttyl's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Ttyl Kittyl
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 48
    Agreed. I think the White Mage healing toolkit is complete without it though. I'd rather Cure 3 be replaced with something fun.

    For me, fun would be a filler attack that heals allies or "refreshes" a bit of MP. Or give Stone 2 casts a stacking buff to increase the absorb of your next Stoneskin (and give Stone 2 a chance to activate Freecure). Some alternative besides overhealing with Cure or Regen. Aeros have such a delayed/minuscule reward and no synergy.
    (0)

  8. #38
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    When you get guaranteed cure3 crit proc from cure 2 spam, swift casting it is a large burst heal stronger then non crit cure2. It is very good for coil where all the extra healing on tank helps.
    (1)
    Last edited by sharazisspecial; 09-14-2013 at 09:10 PM.

  9. #39
    Player
    Nailkita's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Nailik Kittykins
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    In my current gear Cure II = 980 heal, with a 1400-1500 crit, Cure III's Crit goes fora around 1200ish... that 200 heal difference (non crit Cure II vs crit Cure III) is generally covered by regen or another healer, and not worth the extra 250 MP.

    I agree with others posted here that just increasing the yalms a little, or doing something else with it, maybe adding a temporary magic defense buff for 10-15 seconds to those hit by it, or something to encourage it to be used during burst sections like an increased healing received for 10 sec.

    Really anything that would make its high cost worth using. I don't think I've ever used an overcure proc, I used Cure 3 a little to play around with when I first got it, but since then it sits unused since it doesn't fill any roll my other heals don't already do.
    (0)
    Last edited by Nailkita; 09-14-2013 at 10:31 PM. Reason: More accurate numbers

  10. #40
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I will just say that the only fight cure III is even remotely useful on is Garuda...outside of that the ability is absolutely useless. People shouldn't be taking remotely near enough damage on hydra to warrant a cast of this Being useful on one fight does not warrant any sort of efficient use regularly, period. People arguing that it's situational benefits outweigh it's actual in game use are just hanging onto some false hope that it will either be useful or that the planets align and it becomes worth casting. There is absolutely no use for this in coils as your group as a whole never takes damage consistently enough to warrant a cast aside from emergency override; in which id rather hit medica and the tank with my heal along with everyone else. If they are your tanks are garbage. Oh wait i can use it during aetheric profusion?... better to hit medica two and get the ones in the other neural link. Point remains, this ability is currently garbage, overcure is garbage and anyone arguing against that is either delusional or a few sandwiches short of a picnic.
    (0)
    Last edited by KahnMeido; 11-06-2013 at 02:44 AM.

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