Everyone keeps linking that but in my probably 6+ hours of titan I haven't seen anything like that happen once. I even move through titan to get behind him during landslide to continue positionals.
So, wait -- video evidence that clearly demonstrates the problem doesn't count, because it hasn't happened to you personally?
Seriously? What do you need, a notarized statement from the devs?
I have had that happen to me, and I have witnessed several instances in which there is a 1-2s delay between Titan's cast ending and someone suddenly going flying. In the end, like another poster said, I got around this the vast majority of the time by continuing to run until after the animation for the attack ended -- but even that wasn't perfect.
And I have only done the SM Titan. I can only imagine how much worse it would be in the HM Titan.
Translation:
"You've now shown me clear video evidence of this issue, but as long as it doesn't affect me personally then it's definitely not an issue and I will continue to defend this game to the death."
I have only played the Titan fight four times but this happened to three of us every single time. We have all clearly been outside the AoE range and still get hit. It has nothing to do with reaction times and my internet connection has managed other games just fine. I have never had this problem in any other mmo, so this is definitely a problem specific to this game. Fanboys claiming that nothing is wrong doesn't make the problem go away.
I don't even understand their logic, fixing this situation will make the game they so fanatically defend a lot more successful in the long run; but I guess they also thought 1.0 was fine and 2.0 was just SE giving in to "entitled" gamers.
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