Quote Originally Posted by Nash774 View Post
Its funny from a legacy player's perspective. In 1.0 one of the biggest qualms was the fact that speed runs were necessary. You literally didn't need to fight most mobs in the dungeons (except CC obviously). I am so happy they got rid of this aspect. With all the "omg they hand you everything in this game" threads and comments, I'm surprised people are upset about this change. If you just want speed runs why don't we just make empty dungeons with only bosses or enemies as non attackable NPCs.

Also want to note I don't get to play very much and I welcome this. Now you actually have to fight your way through the dungeon to win. To me that makes sense. Play the game to get rewards... even if it does take some time.
Amdapor keep is a terrible dungeon. It's a mere corridor with 3 bosses and an army of trashs mobs which only purpose is to slow you down. If it was interesting (or if you didn't have to farm it for tomestones) nobody would complain.