Results -9 to 0 of 42

Threaded View

  1. #11
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ahlen View Post
    Anyway, what's the difference between a FATE party and an FFXI grinding party? At least FATE party requires movement and a lot more effort.
    XI had party mechanics, pulling, healers, tanks and you had a chance to die if you messed something up.

    XIV has everyone spamming AoEs as fast at possible. No tanks, no healers, no pullers, no penalty for screwing up. Combine that with the fact you have to wait for fates to spawn....

    They are not even close to each other, and honestly I would take XI's party level over this BS Spam fest in XIV anyday. SE needs to fix dungeon XP or severely nerf FATE xp. I am sorry fate requires no effort... you get a ton of XP for being bad at your job.

    A focus on only Dynamic free for all events hurt GW2, and it will Hurt XIV when people are trying to level a 2nd or 3rd class.

    Nothing wrong with fates being in XIV, but THEY SHOULD NOT BE THE BEST XP. And it is not even minor they are giving like 2-3 fold the xp/hr as dungeons at higher levels in partys.... this is just poor balancing. Dungeons or anything that requires solid party mechanics should give the most xp and reward.
    (14)
    Last edited by Xatsh; 09-13-2013 at 10:09 PM.