Amazing, SE makes a massive change to repair costs, basically acknowledging it was out of whack, and still people white knighting the original mistake that SE corrected. Oh, and people still missing the point of the OP.
Go figure.

Amazing, SE makes a massive change to repair costs, basically acknowledging it was out of whack, and still people white knighting the original mistake that SE corrected. Oh, and people still missing the point of the OP.
Go figure.
I'm not at endgame yet, was the repair cost change enough or are we all still going to die?
inb4 deflation: only considering endgame and not the economy as a whole is wrong. SE has already proven they have an eye on the game economy and are willing to manage it on the fly as needed as the game matures and more (not all) players progress. I still contend the changes were a net zero to the economy as a whole, but a way to alleviate some of the strain put on the players at endgame.
Using a personal example to generate gil is not the same as discussing how I earn gil through the community; that is called a false correlation. Guess what twinkle toes, an individual can use their personal experience to be an authority on the matter, and when enough individuals come together with the same experience then we can see the issue is reoccurring, and not singular, and indicative of the economy's state. Seeing as you can't distinguish between individual and individuals (singular and plural) it is time to move on to people who can actually comprehend English, use critical thinking, and don't use fallacies. Good thing in my arguments I wasn't constantly referring to myself, and thus giving the unstated premise I've researched the issue before weighing in on the matter.
I think you mean indicative of their segment of the economy's state. That segment being endgame. That segment not being everyone else on the server. Endgame is not causing any problems with the economy.Guess what twinkle toes, an individual can use their personal experience to be an authority on the matter, and when enough individuals come together with the same experience then we can see the issue is reoccurring, and not singular, and indicative of the economy's state.
edit: spelling


to counteract they can increase the amount of gil from daily quests or leves.
I have been making decent gil finding items that have demand but little supply. Granted, you have to mostly be a crafter/gatherer to do that.
Though, there are resources crafters need that require mob farming... so...
That's funny, I am raking in 1-4k a dungeon run; which covers repairs. If I need more gil I can make 12k gil a day on leves and I can use AH to get some gil from the hordes of new players.
We don't need easy gil; inflation would kill the economy.



Anyone saying Sell to other players : Yes we realize you can sell items to people. This has nothing to do with that. I make plenty of money doing that. That isn't the issue here.
To anyone else : Just wait on it for now. Things have changed we need more than a day to gauge the new situation.

Yeah the game dont need easy gil. Now they reduce repair cost so hopefully this will keep everyone going berserk at bay. At most perhaps we could go back to the old Teleport point system back in 1.0. It was free and refresh 6 pts per day. That way gils will sink even less. People are spamming FATE's like there no tomorrow, so tons of gils are being created even if its a few per person.

Limited money supply rather than a constant growing one is key to a stable economy. Simple as that. Though money shrinking too much is also bad, thus the issue with repair costs. Frankly though, in a good economy, someone who fails to budget is frankly going to suffer. You say electrum ore for example doesn't sell for much, but I can't imagine all needed resources are in high supply. You're looking at the most commonly needed one while ignoring the ones that get overlooked by all other than who need them. You can make rather insane bank off of following the items that there is small supply of, but has a demand. Yes in the end it just makes someone poorer, but again, that's the definition of a stable economy. Can't allow too much money at a rapid rate because it devalues it. Inflation is not your friend. Hell, you're better off with deflation as long as its not at an extreme level.
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