
You rather they nerf FATE and not nerf how easy it is to get the best gear.
Yoshi needs to stop listening to the minority.
Well, currently the primary way to level is via grinding FATEs, correct? Maybe if they were nerfed, I (and others) would be more drawn to doing Levequests, seeking out side missions, running dungeons, etc. - basically anything that actually requires skill and not just running from place to place spamming a few AoEs or DoTs for hours on end.
Well, currently the primary way to level is via grinding FATEs, correct? Maybe if they were nerfed, I (and others) would be more drawn to doing Levequests, seeking out side missions, running dungeons, etc. - basically anything that actually requires skill and not just running from place to place spamming a few AoEs or DoTs for hours on end.
I'll give you a hint: nobody is forcing you to do fates. if you want more reason to do something else ask for a buff for those instead of a nerf for fates. sound good? sound good.
The solution isn't to nerf FATE exp or timer, it is to improve Leve rewards and Dungeons exp/rewards. You don't nerf it directly by damaging it, you nerf it indirectly by improving other methods to compete with it.
Combine that improvement with rested exp and the bonus you get from a higher job already, dungeons could be a very competitive alternative source to FATE grinding.
They never, never, never, ever got this right in FFXI.
I personally dislike FATE grinding, I miss the more social/teamwork aspect of dungeons.

Wait....so since there aren't any other viable forms of EXP Grinding you want to nerf the only viable one?
Explain this logic please.
At least what I am looking for is " Balance" between the types of exp areas you can get them at. ( FATE/Leves/Guildleves/Hunting Log/Normal EXP grinding/Dungeons ( too much exp in there if you ask me).
Balance them all out.
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