Quote Originally Posted by Yoji View Post
I wonder how many people would now take exp loss for dying rather than durability loss even when you don't die. Exp is far easier to come by than gil anyway.
I'd take it, but that's just because I'm used to it from FFXI, and it has nothing to do with the in-game gil situation. /cough

It would also make raises and grinding mobs in dungeons more worthwhile again, though I'm sure they can find ways to make things work out that don't involve bringing back the generally-disliked exp death penalty.