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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    More varity in endgame dungeons?

    Can we get some more endgame 4 man dungeons. Currently farming tombs is somewhat boring because all you do is run AK hundred times in a row because its the only level 50 dungeon worth farming.

    How about having some other level 50 dungeons besides AK, or having hard mode versions of the leveling dungeons that are tuned for level 50 players.
    (2)

  2. #2
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Hard Modes of all dungeons would be very welcome. It is a shame that so much development time went into some dungeons which will barely see the light of day. I would like to see more advanced versions of bosses such as final boss in Haukke, final boss Qarn, etc.
    (3)

  3. #3
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Raenryong View Post
    Hard Modes of all dungeons would be very welcome. It is a shame that so much development time went into some dungeons which will barely see the light of day. I would like to see more advanced versions of bosses such as final boss in Haukke, final boss Qarn, etc.
    Oh, there are no such things? I was hoping to unlock hard dungeons after the main story / hard primals...
    (0)

  4. #4
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Nope. There are four level 50 dungeons; two are story-based and give you no loot (but you do get endgame currency items).
    (0)

  5. #5
    Player
    Abraxai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    221
    Character
    Avacyn Moonsilver
    World
    Omega
    Main Class
    White Mage Lv 90
    I'd personally love to see some variation to the dungeon system rather than a list of objectives that in some form or other, all lead to the same outcome. Disable blabla, beat 2 inane bosses, blabla, defeat big boss.

    Bring a new system in 2.1!
    (0)

  6. #6
    Player
    7-car-pileup's Avatar
    Join Date
    Feb 2012
    Posts
    42
    Character
    Coraline Valentine
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Would definitely love hardmodes on the low-mid level dungeons. I enjoyed most of them more than I do the 4 50 dungeons.

    Plus it would be a damn sight less work than making a new dungeon every 2 weeks to a month to keep everyone interested. It'd be a simple adjustment and would last us a good while. Because lets face it, the dungeons in FFXIV as a whole, are freakin awesome. They have fairly unique bosses with their own mechanics, impressive in both scale and presentation and often have little interesting mechanics that make loot available.

    Strangely we kinda lost that in AK in particular, I thoroughly enjoyed wanderers but its rewards arn't anything fancy. In AK the non-boss loot is just sitting out in the open, speed runs neigh enforced by the playerbase takes away from the scale and presentation and the first and last bosses are pretty dull overall. The first is just adds after adds after adds dragging it out, the last is adds and taking an explosion away from the party.
    (0)

  7. #7
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    I read somewhere 2.1 will bring hard mode dungeons. The question now is when will 2.1 come out and where do we actually see the patch notes.
    (0)

  8. #8
    Player
    Janda's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Janda Bear
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I know they did say hardmodes were coming to the dungeons. My only question in relation would be is that will they be making lv50 cap versions in hardmode of all dungeons or for example will lowby dungeons come with new hardmodes at their respective caps, that perhaps reward player with blue quality gear or something?
    (0)

  9. #9
    Player
    Hondor64's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Ferine Al'pok
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    How about a system to encourage us to help lower people? the queue times for the lower dungeons are getting longer and longer as more people are getting to lvl 50. If they gave level 50 players incentive to go back it might help with Queue times, provide more interest and spread the dungeon demand so there isn't a 40 min wait for AK.

    They scale us down in level, not sure how much of an effect the gear has on the dungeons. but what if they let us get tomes from the lower level dungeons. (same ratio as AK so 40/30 for final boss, what is it 10(?) from other bosses) that was we can still farm for tomes while still helping that community that they want.
    (0)

  10. #10
    Player
    brainchild's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Second Wind
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hondor64 View Post
    How about a system to encourage us to help lower people? [...]
    It'd be great if they did a "Random Duty Finder," with bonus for solo queueing as a role currently in need, e.g., tank or healer. This would encourage tanks and healers to solo queue and help out lowbies, possibly reducing queue times for everyone and adding longevity to one-off encounters like the story-mode primals.
    (0)

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