Page 11 of 16 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 156
  1. #101
    Player
    Finalvalkyrie's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Lens Hunter
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Mobs dropping a good amount of gil would be my idea for making trash worthwhile.

    Maybe implement some sort of mechanic that gives you gil at the end of the a dungeon based on-

    1) How many trash mobs you killed
    2) How fast you finished the dungeon
    3) How many people died/how many times you wiped.

    And this wouldnt just be for 50 dungeons. It would be for every dungeon, giving you some incentive to help your leveling friends with their leveling dungeons, or maybe even to DO dungeons on your secondary classes. I dont know about most people, but if it isnt a 50 dungeon, Ive only done it once for story/GC hunting logs. The EXP is atrocious and you'll replace any loot you get quickly. And it should be a significant amount of gil becaue right now there are no ways to MAKE gil. You can earn it, sure, but the amount of gil leaving the economy seems to outweigh the amount coming in, at least after 50.
    (0)
    Last edited by Finalvalkyrie; 09-12-2013 at 08:22 PM.

  2. #102
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Totally prepared to leave FF14 due to how SE handled this. They're not solving the issue but instead gave us a shoddy "fix" that players have to ultimately pay for.
    (0)

  3. #103
    Player
    BrainWoodstock's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Vayne Florain
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bov View Post
    i doubt it, they changed mob aggro time as well as their ability to attack you on the run so im almost positive the pld will die before pt can kill the lunatics, even with full relics. I just did a few runs and actually died before getting to the seal
    If i can get the pet alone without getting even hit by a mob till i reach the treasure, it should be possible for a tank to survieve that long when he kites them.
    (0)

  4. #104
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lucke View Post
    Well, by that logic, why not have the only things in the dungeon be the bosses? Let's just get rid of all mobs
    Why not make more dungeons? Why not make tedious content more rewarding?

    Quote Originally Posted by Ryuni View Post
    That's not a valid excuse for any MMO.
    It is when the company in question is asking you to spend 50 hours doing something just to get to the only part of the game that matters.

    2 dungeons, 3 easy primals that fall over dead and a raid the lead developer thinks only 100 people are going to complete isn't "endgame content", love. Especially when it's gated by a shamelessly throttled grind.

    That's just a flop.

    I sure hope the implementation of PvP to this game goes better than their presentation of endgame content.
    (0)

  5. #105
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    /sigh what you have to understand is it already requires a huge amount of tomes to gear up. Why in the world would i want to have 45 min runs for 80 tomes...when i need 1320 "just" for 1 piece. Grinding for hours for just 1 piece of gear would get ridiculous especially considering that some people have more than one job to gear up.
    (0)

  6. #106
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Sorry, but if you played FFXI did any of you "ambiance" seekers clear trash to bcnms like for storyline or did you sneak/invis past as much as possible (don't lie you avoided aggro like the plague) this is, because the first time you run a dungeon its fun and exciting, but why should that require the tedium of constant pointless encounters. Oh and btw you'll have to run AK about 60 times so have fun with your near hour runs.
    (1)

  7. #107
    Player
    Warpune's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Iturgen Hemdall
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Hah, exploitters just whine now since they have to actually do something to accomplish the dungeon. This is hilarious.
    (0)

  8. #108
    Player
    Jirnelle's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Aryiana Whitesoul
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    As a tank I found it a bit annoying when TOLD to speed run it.. hello you paying my repair bill? What they really need is a gear check, people are going into AK as soon as they can and they are not putting out the DPS needed to complete the place no less in time.
    (1)

  9. #109
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Saw someone else suggest this, but make every trash mob drop a tomestone. It takes too long to queue up. If trash had an incentive we would kill it. Spending time to kill trash mobs, only to have ONE player receive a single gil is infuriating.
    (0)

  10. #110
    Player
    Arksniper's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    122
    Character
    Ark Sniper
    World
    Excalibur
    Main Class
    Miner Lv 50
    For all the people thinking that this fixes rage your sadly mistaken. This will only compound issues where crappy dps players are raged at or people leave the instanced before starting.

    After all now that you have to clear trash, dps needs to be strong to clear quickly and people won't bother putting up with poorly geared dps who typically wouldn't clear the first boss anyway. As you have to waste 10 min getting there through trash.

    1.0 had speed runs right. Even clearing trash properly allowed you to clear cc av in a short amount of time.
    (0)

Page 11 of 16 FirstFirst ... 9 10 11 12 13 ... LastLast