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  1. #21
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    I like the fact that not completing the Main Story Quest prevents you from getting the full experience of the game. You're essentially locked out from several dungeons, and of course the Hard Mode Primal fights. So just leveling up to 50 won't give you the best experience, especially through FATE, and frankly, I can't see how that is fun. It's far more entertaining to actually do the story quests as well as class, and jobs.

    Frankly, I feel that they should've locked more dungeons out until you complete the main story quests, but eh.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  2. #22
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    FATEs have their place in the whole setting as repeatable public quests. I do think that three things should be done to them though.

    1. Make the risk and effort versus reward at least comparable to other EXP sources.
    2. If they're meant for Disciples of War / Magic as a whole, make sure that other things besides constant, fast DPS matter also.
    3. Make them scale properly even to larger participant numbers.

    They're all tied together really. The more participants you have now, the more of an AoE spamfest (or DPS spamfest in bosses) FATEs become. This greatly diminishes the need for other traditional roles. With little risk of dying it gets to be less about combat, more about experience farming. The more wildly you flail your pointy things/staff around the more effective you will be. In short, I'd like them to be more challenging.
    (3)
    Last edited by Moontide; 09-12-2013 at 10:34 PM.

  3. #23
    Player
    CrimsonJenn's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    The problem is that FATES should not be a power leveling service. Nor should they be seen as the ideal source of leveling since in their design they are ment to be something you do on a whim. They should be a fun interactive and rewarding experience, which they are for the most part. However it has many problems in these regards for one promoting an overly easy leveling experience just shortens the time developers have to create quality content, secondly they need more fate types and some form of fate scaling system, also right now many people are being left out of the rewarding aspect and often not are having to do things out of role to get credit (tanks/healers aiming to DPS for credit). Fact is the fate system is an interesting concept but it needs work it is in no way a perfect system and could definitely use some improvement.
    (2)
    Last edited by CrimsonJenn; 09-12-2013 at 08:36 PM.

  4. #24
    Player wingofbenu's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Cavatina Mi'zhen
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sunoske View Post
    ^ So much more of this, Fate's are not the problem! Idiots are the problem, once your done with quests, fates are the only way to go D; other than leves maybe but they give bad exp... +1 to you good sir, I don't quite understand why people complain about them, as long as your not a 5 year old you should know how to use your class.

    Thats exactly the problem.

    Once you're done with quests, FATEs are the only thing worth doing.

    You dont see this as a problem at all that leves and dungeons are so subpar expwise nobpody sane would use them?
    (0)

  5. #25
    Player
    Sibarian_Aries's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Sibarian Aries
    World
    Lamia
    Main Class
    Lancer Lv 50
    Quote Originally Posted by CrimsonJenn View Post
    .
    The Fate system is supposed to be a change from the typical "Grind" we have seen in MMO's and unless I am getting my information horribly wrong [which I leave open to be corrected by someone with a adequate source] The developers commented on fates and stated them to be technically 'working as intended' for now, although keeping a eye on them. Again, maybe you are just bringing opinion into this.

    Personally I rather have FATE's as they are, a tool to progress and get Seals. Many people have ways to get from point A to point C, Just because it was not your way does not make it a lesser way, more efficient in terms of leveling? Yes, although Please keep that in mind, everyone has a right to play this game without dictation from anyone other than SE.

    Quote Originally Posted by wingofbenu View Post
    .
    Dungeons are actually not subpar expwise, just timewise. Being honest I rather do the Dungeons, however you are correct and nobody biased against fates would refuse to use them. However I think you are missing the point of his post unless you believe that FATE's are a problem. They are not. If DF worked as intended there would be much less need to do FATE's and more people would be in dungeons instead of waiting for 60-120 minutes.
    (1)
    Last edited by Sibarian_Aries; 09-12-2013 at 09:54 PM.

  6. #26
    Player
    CrimsonJenn's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    You misunderstand my intentions, I do not mean fates should be a useless form of leveling by any means. But it definitely should not be the ideal form, Leves should most likely be the highest form of experience since lets face it they're cross function between crafting gathering and battle exp, not to mention they have a limit to how many can be done. But as it stands that's exactly what FATES are currently just the basic MMO grind, your going from location to location to complete a task whether it be killing a set number of monsters or gathering a set number of items. But we know they can be so much more! As the boss and attack/defend fates have shown us it isn't impossible to design far more interesting fates. And i disagree fates should not be considered a tool for any reason. They are an interesting activity that's true gifts lie in its ability to pick up and do, no queue time, no gear limitation just something that anyone can jump in and have fun with. That doesn't mean they can't be interesting and have fun mechanics.
    (1)

  7. #27
    Player
    Retrograde's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Dema Blackwood
    World
    Zalera
    Main Class
    Conjurer Lv 37
    When the rewards of one method of game play exceed equivalent methods of game play, people will flock to the path of least resistance. When they use that one method of game play above other alternatives, game balance is destroyed, and in bad situations that can even manifest as too many people in one zone or location. For the sake of a level playing field in a sandbox game, it is important that alternatives exist and be comparable in reward.

    It's not a level 50 thing, or a healer vs tank thing, or a kid vs adult thing. Game balance affects everyone. This is "meta-game," and it's not uncommon to have to fine-tune these things after launch.

    Some people may say "get rid of FATEs" but the majority of people don't want anything like that, just a retuning so it's comparable to the alternatives.
    (2)

  8. #28
    Player
    Polantaris's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Leyna Maravos
    World
    Hyperion
    Main Class
    Arcanist Lv 31
    Honestly, the problem isn't FATEs at all. It's that they're the only thing to do.

    So you played through the entire game on your main class, you got Level 50, you got awesome gear, you did a ton of dungeons...but now you want to try another class. So you switch. Now what? There's nothing to do.

    All of the quests in the entire game are done. Hunting Logs don't last all 50 levels, or even til' 15. Levequests have horrible EXP output. Dungeons take forever to enter for most classes. Regular grinding is laughable, at best. The only thing that gives an acceptable EXP quantity is FATEs. There's no point in gear grinding for non-maxed gear, so by extension there's no real point in doing a dungeon that's not end-game.
    (1)

  9. #29
    Player
    Polantaris's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Leyna Maravos
    World
    Hyperion
    Main Class
    Arcanist Lv 31
    Leve Allowances are so low that you could never use them for leveling, even if they gave an acceptable reward. I found myself trying to do them when I needed to level in Coerthas, because FATEs are plain impossible to get a gold on in that area as an Arcanist (No AOE, so no participation reward). I buffed the difficulty to +5 (when it recommends 0), fight mobs 5 levels above me, if not more, and get less EXP than a FATE where I have to do nothing.

    FATE EXP is fine, the problem is that nothing else gives an acceptable amount of rewards. People complain that others are leveling too fast, yet at the same time will also say that the game doesn't begin until you're max level, or there's no point in doing anything prior to max level. So why do I need to mindlessly and tirelessly grind to max level? It shouldn't be an ordeal, but it is, especially if you don't do FATEs.
    (1)

  10. #30
    Player
    Kashou's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    R'obihn Tia
    World
    Brynhildr
    Main Class
    Dark Knight Lv 81
    The only things FATEs ruined are themselves... and the duty finder queues. They are too good so everybody, even party players, are farming them day in and day out. If dungeons were better options for party play exp wise FATEs would be more casual and better experiences for solo players.

    Face it, nobody enjoys running all over the map to a FATE, tag 2 mobs and then move on because the entire thing got slaughtered by the avalanch of players. Don't nerf fates. Make dungeons good.
    (9)

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