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  1. #1
    Player
    Brolleun-Hunter's Avatar
    Join Date
    Nov 2012
    Posts
    35
    Character
    Brolleun Hunter
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rebort View Post
    This may or may not be true, I can't prove it one way or the other and neither can you. Reducing repair cost is not proof. This could merely be quality of life polish on a new game. (One of many possible interpretations.) I think we understand each other. To be clear, you are not arguing (as many others are) that there is a severe threat of deflation once the game matures and more people are at endgame?
    My experience has lead me to believe an issue exists for individuals who wish to be a battle adventurer. Currently end game battle craft leves do not generate enough gil to cover repair costs, and the higher the item level the worse the issue gets.

    In Mor Dhona one battle leve at 45 plus a 4 level boost will net between 450 to 500 gil, and tack on a bonus between 100 to 150 gil. The community is roughly looking at a 650 gil generation from leves. With the 60% reduction my current gear AF gear set, with quest accessories, costs about 500 gil to repair from a dungeon run. Now add in the factor I have to also fight for that gil in battle leves, and any action performed in battle causes wear and tear, so I'm looking at a further 50 to 100 gil repair bill. At most I'm netting a 50 gil return on my efforts, and I have as of yet to get a full ilevel 70 set (Dark Light). The higher the ilevel the higher the expenses. The quality of life adjustments weren't nearly enough, and more a band aid.

    The very action SE took to reduce repair costs is in fact an acknowledgement an economic issue exists; unfortunately the figures were off, and the community still will have an issue of having to resort to other means to generate gil outside of combat, dungeons, and raids. By no means are these forms easy, timely, or anything resembling a hand out, and when a player is being shafted for the combat entertainment everyone has a real issue at hand. Players should never be forced to shift paradigms to partake in the experience.
    (0)
    Last edited by Brolleun-Hunter; 09-12-2013 at 09:00 PM.

  2. #2
    Player
    Feathery's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Perceptive Mavina
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brolleun-Hunter View Post
    -snip-
    All your concerns would be easily solved by picking up a craft and doing tradecraft leves. Alternatively if you must play a DoW then equip some trash gear for your battlecraft leves.
    (0)

  3. #3
    Player
    Flarestar's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Flarestar Bladesinger
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Feathery View Post
    All your concerns would be easily solved by picking up a craft and doing tradecraft leves. Alternatively if you must play a DoW then equip some trash gear for your battlecraft leves.
    So your response is effectively that he should spend a great deal of time doing an activity he has no interest in (crafting + harvesting), or put on crappy gear as a workaround for the actual problem?

    The number of people in this thread that completely fail to grasp even the basics of macroeconomics and player engagement is staggering.
    (0)

  4. #4
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Brolleun-Hunter View Post
    The very action SE took to reduce repair costs is in fact an acknowledgement an economic issue exists; unfortunately the figures were off, and the community still will have an issue of having to resort to other means to generate gil outside of combat, dungeons, and raids.
    I am very suspicious about this. As I've said before the repair problem seems to be one which limits a person's ability to continuously run dungeons, a non-traditional version of the lockout timer if you will. I feel like the way they fixed the repair issue was kind of a diversion. The fact they "fixed" repair but also fixed the ability to speed run seems to send the message that we were progressing through the game too quickly. After all the next set of content comes out around November or so I hear? That's still more than a month and a half away and this content is only suppose to breach the gap between the current dungeons and The Binding Coils of Bahamut. If everyone was walking around in i90 gear what would be the point of being around for the upcoming update when the gear you get from that would be vastly inferior?
    (1)
    Last edited by Artamie; 09-14-2013 at 02:18 AM. Reason: spelling