The one that wears robes and is full str, met one on a dungeon run as a WHM and you can guess how well that went.
The one that wears robes and is full str, met one on a dungeon run as a WHM and you can guess how well that went.
I'm only in my low 20's on my CNJ, but I've noticed that marauders seem to need more healing over gladiators. I really haven't formed to much of an opinion any one way yet.
So far I had more problems with Warriors then Paladins. I find they're more fragile so need more heals and also have more problems at keeping aggro, from my experience.
I am with her. Even at lvl 46, I find people just start running once everyone is out of cutscene opening the instance. I don't understand this. Maybe I should just cast protect once every 30 minutes, if you don't get it its your dumb for taking off before buffs. We cant buff before everyone is out of cutscene because people in it won't get it.
I thought I liked warriors, but im reevaluating after last night. I got in a Brayflox group right before the maintainance hit, with a warrior tank. He held aggro great, but I had to spam Cure like crazy to keep him up, I was on half MP after almost every group and completely out by the end of each boss. Is this a normal thing?
I can hold 4 mobs agro with one slept in the middle of the group and never wake it. They need to tab use enmity combo's and cross class flash. It's just most warriors only know how to spam overpower
Yeeeah I hate people who run away before you cast Protect :/ It's not like people doesn't know about that skill.
Not sure, but I started hating on warriors cause of Brayflox as well. When I complained in FC chat (since the tank was the only DF one) about how much healing he needed even on normal foes I've been told it's normal for Warriors. But I also remember running it with a good one and he didn't need that much healing by far so...<.<
No I'd say that warrior wasn't using his skills correctly. A good warrior uses self heal skills throughout the fight and uses his larger ones after large hits to assist the healer. He should also have the gladiator skill that increases incoming heals that and the wraith buff you should heal him more than a paladin but not a excessive amount more.I thought I liked warriors, but im reevaluating after last night. I got in a Brayflox group right before the maintainance hit, with a warrior tank. He held aggro great, but I had to spam Cure like crazy to keep him up, I was on half MP after almost every group and completely out by the end of each boss. Is this a normal thing?
Think it depends on the player and how we treat the tank.
If we treat a skilled/geared Warrior like a skilled/geared Paladin, we're going to use more MP.
A Warrior has a few self-healing abilities, but if we work with the Warrior in such a way that he doesn't have a reason to use these, we will use more MP. The catch is that a Warrior may decide to use their Wrath stacks toward Unchained (I think that's the move) versus Inner Beast.
Much the way a Paladin may not see a need to use mitigation abilities if Stoneskin stays refreshed, as there is less a perception of taking damage, so the need to use the abilities isn't as apparent.
I think crowd control with Warrior can be tough unless he gets to use Flash at least once. The way it might go is, Warrior pulls, Overpower, if White Mage, Fluid Aura and Repose. If Warrior needs additional enmity, position in such a way that the AoEs will not hit the CC, then use Flash to buffer the enmity over the White Mage (if Flash missed).
It also could have been the poison that shit wrecks us if it's allowed to stack up.I thought I liked warriors, but im reevaluating after last night. I got in a Brayflox group right before the maintainance hit, with a warrior tank. He held aggro great, but I had to spam Cure like crazy to keep him up, I was on half MP after almost every group and completely out by the end of each boss. Is this a normal thing?
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