Someone needs to explain to me why paladins are allowed to have a stun with no cooldown, while warriors stun is 30 cooldown. Same power, same duration, but warrior stun has a cooldown and paladins doesnt?
Someone needs to explain to me why paladins are allowed to have a stun with no cooldown, while warriors stun is 30 cooldown. Same power, same duration, but warrior stun has a cooldown and paladins doesnt?

Huh? Shield bash has more power (110 v. 50) and it lasts longer (6 sec v. 5).
The big difference is that Shield Bash is on the Global Cooldown while Brutal Swing has a long animation before the stun is applied while shield bash is applied instantly.

I can get that concept well enough, but it doesn't make it any more fun or actually feel like playing. My main concern is that if I'm partied with a WAR I don't get a choice in the matter, for understandable reasons well enough. But if both stuns were more similar (and preferrably off the GCD unless an alternative interrupt is implemented ), Paladins wouldnt be pidgeon holed and double warrior tank setups wouldnt feel like doing things the hard way.Honestly the stunning should be left to the more competent tank. I know it's boring, repetitive and sometimes stressful but the better player should be on the stuns. Main tanking is easy for the most part, but you stun because that skill will most likely murder the raid. So all in all you are doing the more important job.


For Ifrit HM specifically, it would be nice if the CD on WAR stun would be reduced to half of what it is now, as he generally seems to do his Eruptions every 20 seconds and the CD on WAR stun in 30s. If the WAR stun was 15s CD it would actually be possible to use the WAR as the stunner instead of always the PLD.
This also applies to the first boss of AK, he does Void Lightning III about every 20 seconds and it sure would be nice if I could stun every VL3 instead of every other one, taking pressure off the healer.
Also, the windup animation on Brutal Swing is retarded, by the end of Ifrit HM if you don't react nearly instantly when the Eruption bar appears you WILL be too late. Brutal Swing needs to land instantly the way PLD stun does. This is also aggravating with Overpower as well and for the same reason.
There are a number of things which I am unhappy about being a WAR tank and comparing myself with PLDs but the thing which is absolutely the most unfair about the Axes compared to the Swords and Boards is the difference in their stun abilities. It's something that really needs to be corrected to bring the two tank classes closer to parity.
Last edited by Illya; 09-12-2013 at 03:16 PM.
Slightly off topic, but you can just run through the boss to avoid Void Lighting III. Once you are behind him he will stop casting. You can do the same thing with the slime boss in Wanderers whenever he casts a elemental spell.

why i see alot of pld's whinning about not being able to main tank ifrit ... and i dont see much War's complaining about PLD's always get to main tank everything els while we are being left out with most of the fights ppl perfer pld's over war's

doing ifrit hm twice with two warrior tank, after ifrit got his 3rd radiant plume rotation(after nail) the eruption match the 30sec cd of my brutal swing and its really nice because i dont have to worry about stun when its on cd and keep dpsing ifrit, when stun are ready i only use skill when ifrit does a skill with visual like incinerate
the first eruption before infernal nail need a coordination between 2 stunner, but wth its just a single eruption people need to learn avoiding bads
note : what funny is twice two warrior tank, twice paladin blade drop.......

When I was grinding Ifrits for my Ifrit wep on PLD, I demanded stun duty every time. I found it way more interesting than MTing for that particular fight anyways, and I liked being in control of whether my party succeeded or not. I don't really see what the problem is at least for Ifrit. I will say some of the later bosses are way more fun to MT than stun though.
Problem with interrupting constantly is, you get even the minimum lag spike and gg. :v Yeah sure there could be a long cast attack that screams HEY INTERRUPT ME OR IM GONNA MURDER YOOOOO that's fine, but a 1.5 sec cast skill that can wipe the party, and you need to stun near instnatly even with pld (youdo, if you stun past half the cast you're gonna end upwith ifrit casting the eruption AND getting stunned after the animation)...it's kinda of annoyingWhen I was grinding Ifrits for my Ifrit wep on PLD, I demanded stun duty every time. I found it way more interesting than MTing for that particular fight anyways, and I liked being in control of whether my party succeeded or not. I don't really see what the problem is at least for Ifrit. I will say some of the later bosses are way more fun to MT than stun though.
It seems like the only fight that we get stuck in the the stun position is Ifrit, in all other situations from my experience people would rather have the PLD mt and the WAR do damage. PLD's much better damage mitigation helps so much more than just being a damage sponge. After I got my weapon from Ifrit, I've been main tanking all the other fights and people have asked me to do it, rather than the WAR.
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