Should Just get rid of repairs altogether. Why does gear get damaged anyway? Is the damage inflicted by the weapon reduced as the durability decreases? If not, then why even have that function? I think it's retarded.
Should Just get rid of repairs altogether. Why does gear get damaged anyway? Is the damage inflicted by the weapon reduced as the durability decreases? If not, then why even have that function? I think it's retarded.
If you're talking about on death, then I think it's a godsend. Thank GOD you don't lose exp like you did in FFXI. God, I remember losing like an entire day's worth of work just from ONE death in that game. HORRIBLE. I'll take a durability hit as a death penalty over exp loss any day of the week and twice on sunday.
To my knowledge, you lost 10% of that levels XP cap. Which at 75 (last I played it, and I heard leveling only got easier) would amount to 4,400 XP. You only gained 4,400xp while leveling in a day?If you're talking about on death, then I think it's a godsend. Thank GOD you don't lose exp like you did in FFXI. God, I remember losing like an entire day's worth of work just from ONE death in that game. HORRIBLE. I'll take a durability hit as a death penalty over exp loss any day of the week and twice on sunday.
Will this maint reset the cap for mythology tokens?
I wouldn't know what they changed about it. I played it for a few months when it FIRST came out (back when it was PC only in it's ORIGINAL launch) and it was a lot harder to get exp back then once you hit the mid 20s. When I hit the brick wall where it started taking several days to gain ONE single level I gave up on it cause I didn't like it taking THAT long to gain a level. I don't know how it was when you played, but back then it was IMPOSSIBLE to do ANYTHING solo once you hit the mid 20s. If you didn't get a party then you didn't get any experience at all and often it was VERY difficult to even get a party in the first place (unless of course you played a tank or healer, I played DPS) and even then it had to be a FULL party because otherwise you'd get your butt kicked by the monsters.
Last edited by Arminus; 09-12-2013 at 02:43 PM.
Hi Camate, thanks for info. umm where can i find what they fixing/adding into this maint? usually it would be Update section or somewhere but there really no info about what FFXIV team is doing on this maint.Greetings,
The development team is aware that there are times when you cannot participate in content so easily and without worry, and I’d like to let you know future countermeasures we have planned to address this.
[list=1][*]Significantly reduce repair fees and the cost of dark matter
While the focus will be placed on high-levels, we will be significantly lowering the overall fees for repair and the cost of dark matter.
That's really great! It costs me about 5,000 gils to run the last 3 dungeons of the main story quest when I help people in my FC, and at this rate I wouldn't have been able to do it much longer, short of asking them to pay my repairs for lack of personal gils.
Thumbs up, SE and Yoshi, for a such a quick response to this tuning issue! ^_^
However, there's a small improvement I'd like to suggest. When one repairs pieces of equipment, it uses 1 dark matter no matter how bad the condition. This forces us, to optimize our costs, to wait as long as possible before repairing them. The trouble is that we run into the risk of hitting 0% while in dungeon, thus unable to repair without abandoning.
Wouldn't it be better if a full repair (from 0% to 100%) did use something like 5 or 10 dark matters (adjusting price accordingly, dividing the price of dark matter by 5 or 10), so that we may choose to repair more often, and keep our equipment near 100% all the time? I, for one, like to repair as often as possible; but when my crafting classes will reach 40, I'm worried I won't be able to do so, and eventually will forget to repair at some point... and have to tell my dungeon mates "sorry, forgot to repair, we have to call it off".
If repairing a single piece of equipment did use 10 dark matters, I'd be able to repair as soon as my pieces hit 90%, thus keep my equipment in pristine condition. As a tank, I'd like that very much. But I can't, or won't, do it if 0->100 costs the same as 90->100, since that would be a huge financial loss.
Last edited by Alcyon_Densetsu; 09-12-2013 at 02:48 PM.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Does this iLevel take in to account HQ gear and materia melds? Both of these things do not increase iLevel and do make a significant impact on gear performanceAddition of item level requirements for high-level dungeon participation
We'll be adding a requirement to participate in high-level dungeons and hard mode primal battles that will make it so you need to have equipment above a certain item level equipped to participate. To coincide with this, we will be implementing a system that will display the average item level for your gear in the character window.
http://www.ffxivpro.com/player/Sargatanas/Uno-Unowned
Please also add ways to generate gil, this way people who only like to raid or do dungeons have such hard time to make gil
why do people that think they are so superior to Americans post garbage like this.
P.S.: You are playing on A American server in case you didn't know.
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