Personally I like Feint for the slow, and while I use it now, it will likely be my 5th. It makes kiting somewhat easier
Personally I like Feint for the slow, and while I use it now, it will likely be my 5th. It makes kiting somewhat easier
FFXI: PS2 beta to late 2004: Asche, level 65 female Elvaan DRK, LS:Avail, Server Midgardsormr
FFXI:ARR: Future Pirate Bard =^.^=
only Lancer and Pugilist's skills can be added to Bard's skills right?
While I agree that Feint can be a great skill when you are solo grinding, realistically in dungeons/raids it doesn't seem to fit into the rotation well and the DR makes it less than desirable.
That being said, I definitely echo what others have stated. Blood for Blood is amazing because, as with Raging Strikes, it is a great CD to have, especially when singing to override the 20% damage debuff.
Invigorate is great for those long fights and you don't have Army's Paeon up.
Internal release is great, because who doesn't love more Crit ontop of our already high percentages from gear and having the Straight Shot buff up.
Second Wind is great to have some Self Healing to take pressure off of your healers when AoE occurs.
My final choice definitely goes to Featherfoot. If for some odd reason you pull agro or something spawns and is beating on you, having the extra evasion on top of the high dex gives you the ability to not have those attacks pummel you into the ground.
Blood for Blood
Featherfoot
Invigorate
Internal release
Second Wind
Those 5 skills give you literally everything you need at endgame.
Edit: Feint is a terrible skill btw. Anything that can melee you, you should be circle-strafe kiting in the first place.
yeah....featherfoot.
this guy is a moron. anyone who says feint is bad obviously hasn't read the skill. its not just movement speed that is slows. its cast speed too. pretty amazing for AK and any fight where bosses....cough, ifrit....need to be interrupted or have long casts because it makes them longer. so any group without a dragoon can have it up for those times. im not saying take it all the time, but its definitely situational for maximizing party damage and reducing tank damage.
also why would you take featherfoot in the first place. its 15% on a stupid long cooldown, might as well take haymaker in case you do get swung at a couple times and pull off a dodge, since we already have naturally high dodge.
Are you guys sure that Feint slows movement speed at all? Heavy is the effect that cripples movement speed.
I was under the impression it didn't affect cast speed either, just auto-attack.
FFXIV - Slow (status effect)
If that's the case, then without the lancer trait to increase it's duration, it doesn't seem to be worth taking under ANY circumstance.
Personally, I think I'm going to be running with:
Featherfoot
Second Wind
Haymaker
Internal Release
Blood for Blood
Simply macro Haymaker to supercede Heavy Shot any time it's up, pop Featherfoot and spam Haymakers (if it's not an AoE situation). Makes a lot of off-tanking mechanics trivial.
Depending on the situation, I might swap out Second Wind for Invigorate... but it seems like any time I find myself needing TP, others do too and I'm already singing Paeon, which solves my TP issue...
get 50, once you get a piece or 2 of skill speed you will see yourself needing invigorate. if your groups have that bad of a time dps'ing paeon isnt going to help you since most fights at 50 are somewhat of dps races. no one uses paeon at 50 because everyone who needs tp as a resource has invigorate. (maybe HM garuda, but that's only if your group has bad aoe and really needs your aoe.) Also, feint slows cast/movement speed, most websites don't have updated spell descriptions.
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