Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 39
  1. #11
    Player
    Dubheitte's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    25
    Character
    Aria Inara
    World
    Odin
    Main Class
    Archer Lv 50
    Personally I like Feint for the slow, and while I use it now, it will likely be my 5th. It makes kiting somewhat easier
    (0)
    FFXI: PS2 beta to late 2004: Asche, level 65 female Elvaan DRK, LS:Avail, Server Midgardsormr
    FFXI:ARR: Future Pirate Bard =^.^=

  2. #12
    Player
    blessed's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Tasha Gospel
    World
    Tonberry
    Main Class
    Archer Lv 50
    only Lancer and Pugilist's skills can be added to Bard's skills right?
    (0)

  3. #13
    Player
    teknotaz's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Niko Draco
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by blessed View Post
    only Lancer and Pugilist's skills can be added to Bard's skills right?
    as far as I can see, yes. but I am only lvl 44 bard so I might be wrong.
    (0)
    I am GOD! You may not like it, but I have to live with it

  4. #14
    Player
    Deadendz's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Hizume Sento
    World
    Balmung
    Main Class
    Archer Lv 50
    While I agree that Feint can be a great skill when you are solo grinding, realistically in dungeons/raids it doesn't seem to fit into the rotation well and the DR makes it less than desirable.

    That being said, I definitely echo what others have stated. Blood for Blood is amazing because, as with Raging Strikes, it is a great CD to have, especially when singing to override the 20% damage debuff.

    Invigorate is great for those long fights and you don't have Army's Paeon up.

    Internal release is great, because who doesn't love more Crit ontop of our already high percentages from gear and having the Straight Shot buff up.

    Second Wind is great to have some Self Healing to take pressure off of your healers when AoE occurs.

    My final choice definitely goes to Featherfoot. If for some odd reason you pull agro or something spawns and is beating on you, having the extra evasion on top of the high dex gives you the ability to not have those attacks pummel you into the ground.
    (0)

  5. #15
    Player
    yuji09's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Yume Hikaru
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by teknotaz View Post
    as far as I can see, yes. but I am only lvl 44 bard so I might be wrong.
    well, it's a bit confusing. i'm level 42 bard right now, but the only cross class skill that i can use is from pugilist class.
    (0)

  6. #16
    Player
    Rythless's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Rythless Bliss
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Blood for Blood
    Featherfoot
    Invigorate
    Internal release
    Second Wind

    Those 5 skills give you literally everything you need at endgame.

    Edit: Feint is a terrible skill btw. Anything that can melee you, you should be circle-strafe kiting in the first place.
    (1)

  7. #17
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    Quote Originally Posted by Rythless View Post
    Blood for Blood
    Featherfoot
    Invigorate
    Internal release
    Second Wind

    Those 5 skills give you literally everything you need at endgame.

    Edit: Feint is a terrible skill btw. Anything that can melee you, you should be circle-strafe kiting in the first place.
    yeah....featherfoot.

    this guy is a moron. anyone who says feint is bad obviously hasn't read the skill. its not just movement speed that is slows. its cast speed too. pretty amazing for AK and any fight where bosses....cough, ifrit....need to be interrupted or have long casts because it makes them longer. so any group without a dragoon can have it up for those times. im not saying take it all the time, but its definitely situational for maximizing party damage and reducing tank damage.
    (0)

  8. #18
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    also why would you take featherfoot in the first place. its 15% on a stupid long cooldown, might as well take haymaker in case you do get swung at a couple times and pull off a dodge, since we already have naturally high dodge.
    (0)

  9. #19
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Are you guys sure that Feint slows movement speed at all? Heavy is the effect that cripples movement speed.
    I was under the impression it didn't affect cast speed either, just auto-attack.
    FFXIV - Slow (status effect)
    If that's the case, then without the lancer trait to increase it's duration, it doesn't seem to be worth taking under ANY circumstance.

    Personally, I think I'm going to be running with:
    Featherfoot
    Second Wind
    Haymaker
    Internal Release
    Blood for Blood

    Simply macro Haymaker to supercede Heavy Shot any time it's up, pop Featherfoot and spam Haymakers (if it's not an AoE situation). Makes a lot of off-tanking mechanics trivial.

    Depending on the situation, I might swap out Second Wind for Invigorate... but it seems like any time I find myself needing TP, others do too and I'm already singing Paeon, which solves my TP issue...
    (0)

  10. #20
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    Quote Originally Posted by Bardo View Post
    Depending on the situation, I might swap out Second Wind for Invigorate... but it seems like any time I find myself needing TP, others do too and I'm already singing Paeon, which solves my TP issue...
    get 50, once you get a piece or 2 of skill speed you will see yourself needing invigorate. if your groups have that bad of a time dps'ing paeon isnt going to help you since most fights at 50 are somewhat of dps races. no one uses paeon at 50 because everyone who needs tp as a resource has invigorate. (maybe HM garuda, but that's only if your group has bad aoe and really needs your aoe.) Also, feint slows cast/movement speed, most websites don't have updated spell descriptions.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast