Quote Originally Posted by Ashgarth View Post
Then dont design them so that killing monsters costs you gil instead of earning it. There is absolutely no reason to kill trash mobs besides doing it once to complete it the right way and enjoy the mechanics.
Who enters the wanderer's palace for the 20th time in a day thinking "Oh yeah! I'm gonna kill birds and bugs for 15 mins to get to the Gobbue and then pay 5 times what I earned here on repairs!"
Of course this completely ignores the part where the tank is dying repeatedly doing speed runs and then having to pay for their repair bills. For every tank that is willing to speed run dungeons and absorb that cost, there should be a DD willing to run through a dungeon the intended way and not instant quit because they are worried about their repair bill. I've done my share of speed runs, but I've yet to have a DD volunteer to do the "death run."