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  1. #61
    Player
    Supersomething's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Zivah Relana
    World
    Zalera
    Main Class
    Gladiator Lv 100
    Threat has not been an issue when I mark targets in dungeons. Provided I do not have an idiot for dps in the group I can keep multiple mobs on me at all times.

    The squishyness (that is a word now) I can attest to at the lower levels, or feeling squishy for a tank at least. I am not sure how it pans out at the higher levels though.
    (0)
    Remember, you're unique... just like everyone else.

  2. #62
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by AtraiusDelmar View Post
    Matter of preference/opinion/whathaveyou, but in an oh shit situation I'm least likely to hit Cure and more likely to hit some sort of defensive ability. As well as offer up some sort of sacrifice to whatever digital deity that will save my rear. The amount of HP gained from the lengthy time it takes to cast for me isn't worth it when going up against the meat cleaver of whatever mob(s) I'm fighting.

    Maybe it's my timing in regards to the spell, but I've yet to have a moment where I found it useful. It's not even on my hotbar. :/
    yeah meant it more as a "nothing else left" deal. I also use it to heal others (specially healers that forget they have an hp pool too) but it is very rare specially with 10 or so active mitigation abilities at our disposal lol. Still feel that if it had any "stronger" healing ti would unbalance the class though, since tis role in ARR is mitigation meat shield.

    i will admit that pld cross class synergy in regards to CNJ is nearly irrelevant though, specially when compared to warriors synergy to its cross class abilities. (guess rez saves you a phoenix down >.>)
    PLD as a soak tank is designed almost flawlessly imo and it makes PLD seem lackluster playwise on the surface. (i say on the surface cuz PLD does have an easier lvl of "entry" but also a higher lvl of mastery)
    (1)
    Last edited by Gumbercules; 09-12-2013 at 10:40 AM.

  3. #63
    Player
    ventlus's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Mizu Hana
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Syfin View Post
    You sounded like you knew what you were saying, until you said pld is the better tank... Funny.
    well its a preference for titan for instance, warriors get chunked to shit, paladins easier to heal
    (0)

  4. 09-12-2013 10:35 AM

  5. #64
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    In my opinion, tanking is fine here: fun, rewarding, and somewhat simple but not faceroll easy. Just give yourself some time until you level up and get more skills, and use some of the hints that have been offered in this thread.

    However, what I find that can be a problem for newer tanks is the rest of the party, as if you're unlucky you can get some players that can make your job way harder and stressful than it should be. Couple that with their usual "do your job, tank!" and other crap that can make some tanks feel themselves worthless or not able to do their job properly (even if it's not their fault), and I fear for the active tank population on the long haul. There's always FC runs, of course, but for most their first experiences are going to be via pugs/duty finder.
    (1)

  6. #65
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    currently i have been testing cure while on gla/pld and pretty much found out that MND is your cure potency and determination adds no value to your self heals(only heals from outside casters,etc) from my testing and boosting points into MND stat its almost a 1:1 ratio for mnd to amount of hp healed. right now and im still adding more mnd to my crafted gear i got 256 mnd so far and heal for about that much, is not exactly 1;1 but when i cast cure multiple times i generaly heal for +-3% of the mnd i have. But im no math wiz and still working on eventually seeing how much mind i can get from my gear and what i end up healing for. If i can hit 300 that's decent chunk considering most ppl i see healing themselves is for about 200 little more or less then that.

    SE doesn't necessarily have to give gla/pld cure 2,3 or new healing moves but maybe rather allow determination to effect us not only when outside casters heal us but when we do our self heals.
    (0)

  7. #66
    Player
    HeavensCalamity's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Heaven's Calamity
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ventlus View Post
    well its a preference for titan for instance, warriors get chunked to shit, paladins easier to heal
    I tanked titan HM no problem on my warrior. You just have to try and not hit one button to mitigate everything for 10 seconds.
    (0)

  8. #67
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Yshnal View Post
    In my opinion, tanking is fine here: fun, rewarding, and somewhat simple but not faceroll easy. Just give yourself some time until you level up and get more skills, and use some of the hints that have been offered in this thread.

    However, what I find that can be a problem for newer tanks is the rest of the party, as if you're unlucky you can get some players that can make your job way harder and stressful than it should be. Couple that with their usual "do your job, tank!" and other crap that can make some tanks feel themselves worthless or not able to do their job properly (even if it's not their fault), and I fear for the active tank population on the long haul....
    Agree, the tank jobs have the most stringent gear and playstyle hangups, where only THIS and THAT will work with THIS. or the party will sooner not invite.
    (0)

  9. #68
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I agree with the title of the thread but not necessarily the content of the OP. I think tanks will be in even shorter supply in the near future because of the unrealistic expectations heaped on tanks by what seems like a fair amount of the community. I am a PLD. I will always identify as a PLD and I love tanking in general, but I'm at the point where I will not use the duty finder period, end of story.
    (0)

  10. #69
    Player
    Cobrauh's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Annaniah Apocholipso
    World
    Exodus
    Main Class
    Archer Lv 50
    Are u sure u cant get cure 2? If you can level up your conj high enough to get it, I think you can swap out your cure for cure 2. And any other ability that you get. At least that's what I was thinking. I could be wrong though, b/c I haven't been reading up on how everything works. I like to just figure it out as the game progresses.
    (0)
    Last edited by Cobrauh; 09-12-2013 at 11:03 AM.

  11. #70
    Player
    Seidaku's Avatar
    Join Date
    May 2011
    Posts
    114
    Character
    Sinbound Seraphim
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I dont see why a game has not come up with a concept of dealing with a no tank situation. From a monsters perspective running headlong into 3 dps and a healer would be painful so maybe doing more hit and run tactics which would work for a dps heavy situation. More dps but less time with the boss would make the time equal out and less time with the boss would equal less dmg output so the healer could cope.

    With a tank give them more direct confrontation time but with a class that can hold it. And in the event of no healer the tank could make use of natually occuring events on the battle. Poitions, healing pools, barriers the boss has to break through to reach the tank and such. Similar to a pike wall or something. It would not be hard to tailor these events a bit to deal with the other situations that arise and also add a level of complexity.

    I am sure trash mobs can be handled also. Maybe less strength when fought 1 on 1 with a control of the 4th or something.
    (0)

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