I hope that someone of the SE look this thread.

I hope that someone of the SE look this thread.

Vote kick is urgent on this game, i just went on a Castrum Meridianum and one of the tankers just sit AFK to wait we make the DG done. And also, cutscenes in middle of battle is killing this game.

Your debuffs have a green timer, others are gray timers, thought I'd point that out for people trying to decipher when to cast that next debuff
Last edited by seikenflash; 09-12-2013 at 04:28 AM.
I think 12 and 14 are the only ones I feel unnecessary, the exact hp numbers just clutter it a bit more, don't really need it, a lot of really good suggestions. Collision on NPC's would likely get annoying too unfortunately, so I would out that too even if it may seem good on paper. Ready check I would love.

Need more opinions guys.

Dont die my little thread.

I totally agree with the fate-only-enemies target option. As a Ps3 user, in crowded fates where non-fate enemies are running around, I think targeting is a bit tricky. What I'd like to have is a seventh checkbox in the filter customization tab:
[] Non-party PCs
[] Party Members
[] All Enemies
[] Aggroing Enemies
[] Fate Enemies
[] NPCs/Objects
[] Minions
Less Dbags![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





