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  1. #141
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    It's common sense that a pre made party will always be better than a DF random party, and some content requires a premade (most post 50 content is not Random party friendly or can't even be done in DF).

    But sometimes, people want to just get off work and not spend 6 hours they could be playing shouting in chat because they don't have any friends online, and most of that would be done just to progress the story. Most things at endgame people shout for anyway, our party is no less random than it was with DF, we may or may not talk to each other, just like with DF. Only difference being is these are people from my own server and the people shouting can control what jobs are in the party and who gets kicked for doing bad.
    (0)

  2. #142
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by DwightParkman View Post
    Lol touche my friend, i guess i have more of a knack for crafting then the combat in this game, mainly because the combat design and challenge is very lacking and doesnt stimulate me as much as ff11 did. At this point im more optimized on Crafting and farming content because its the most challenging and applying feature of the game apparently.

    I grew up always having to give my very best, and the game just feels like its promoting laziness as best as it can X: Duty Finder...? yes its handy but thanks to how accessable it is, it has smited down the very idea of this game ever having the chance of people needing to communicate. Granted... I am aware that the DF can supply terrible members, as said by many Level 50s, and im sure they are right. But the fact of the matter is, is that its there ,and its designed to attract players to use it, because its easier. (but thats a whole different topic.)

    But lastly, im sorry if i have upset or offended anyone. i just really dont want this game to cause developers to cave in :/
    The way I'm seeing it is that the majority of the people that only do combat classes aren't asking for free gil raining from the sky to buy luxuries, they're asking for enough money from combat activities to pay for the ability to continue to participate in those combat activities. This isn't laziness, and in fact it's leading to what I would consider laziness. Some examples are:

    1. It is currently more cost efficient to DIE and be raised to skip the majority of the trash in a dungeon because the item wear from actually killing that trash is greater than the item wear from DIEING. This is absolutely balls insane and in any other game would be considered lazy. In this game it's your best bet if you want to be fiscally responsible.
    2. It is currently more cost efficient to do Fates naked than it is to wear your normal armor. Even though it's harder and takes longer and reduces your ability to contribute, it's the fiscally responsible thing to do. This is also nuts.
    3. This can actually be extended to most farming efforts, including wearing old armor/partially naked for gathering. It applies to dungeons, fates, leves, guildhests, and just killing mobs outright. In order to be fiscally responsible, you have to wear non optimal gear as the cost of participation is so high.
    4. Considering the cost of participation is so high, what are the chances that someone is going to participate in an activity that they need nothing from to help others out? Not zero, but its going to be in the back of most peoples minds that going and spending an hour helping some folks out with old instances/quests is going to cost me another 2 hours of farming to repair my gear.
    5. It's sometimes more fiscally responsible to trash gear that's about to break and just create/buy/grind new gear than it is to repair that gear. That's insane. A car that costs more in maintenance than it's actually worth is called a lemon, almost every drop in the game would be considered that.

    I consider not necessarily the repair COST to be the problem, but the rate of decay on item degradation to be the issue. Especially the rate of decay during success compared to failure.

    Though the reduction in repair cost may end up alleviating the current issues my suggestions for improving the system would be:

    1. Drastically reduce the item degradation from success (IE not dieing) - 1/4 of current rate, or reduce the actions that cause it
    2. Raise the item degradation from failure (IE death) - Currently at about 4%? kick it up to 10%. Objective of this is to make death something to be avoided as the cost of it is now so much higher than success.
    3. Reassess the actual cost of repairing items, though not until the effect of #1 is examined.
    4. Finally, reassess gil income at 50. It's perfectly fine to make it mandatory to either participate in crafting or create new characters to farm quests to be able to afford luxuries or the best purchasable gear, but the cost of successful participation in level 50 combat should not outweigh the gain from successfully completing that combat.

    In summary, if you want to get the best stuff and be the shiniest, you should have to participate in Crafting and/or the player economy. If you just want to keep your gear repaired, you should just have to not fail at content the majority of the time.

    But until then, my best piece of advice for people that need gil at 50 now is to level up a crafter and do HQ turn ins for your crafting leves. At 40 armorer I'm currently turning in HQ mithril ingots for the exp and getting 900 gil a pop along with 75-90% of the mats I need to make them back. 6 times a day is 5400 gil with little investment in materials or time. Once I'm 50 and can spare more mats, I'll have the option of turning in the 3fers 3 times for a single leve. Which I'm guessing are a potential 20k+ npc profit each day depending on the cost of the mats.
    (6)

  3. #143
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Shiyo View Post
    Literally no one is talking about personal wealth. Using the AH removes gil from the game. Please educate yourself and learn to read.
    This. OP congrats on your level 32 with 500 gil repair bills. At 50 were paying around 5k per repair cycle and gaining about 10 gil in that time period unless we play the market and take gil from ignorant people like you who pay us a repair bill worth of gil for a lvl 20 item.

    So in a month when your broke as hell and can't repair because you thought 150k was going to get you somewhere. Come back and tell us how your doing.
    (0)

  4. #144
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Zarzak View Post
    This. OP congrats on your level 32 with 500 gil repair bills. At 50 were paying around 5k per repair cycle and gaining about 10 gil in that time period unless we play the market and take gil from ignorant people like you who pay us a repair bill worth of gil for a lvl 20 item.

    So in a month when your broke as hell and can't repair because you thought 150k was going to get you somewhere. Come back and tell us how your doing.
    if you ever played any ff game.. you know 150k is nothing...1 gil is like a penny...lol

    5k per repair can be paid with a couple of low level guieldhest runs... in 10 min or less..
    also they said they lower endgame repairs in this maintenance. so people that dont know how to make gil dont have it so hard and people that to can have moar!
    (0)

  5. #145
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Yoohre_WildRiver View Post
    if you ever played any ff game.. you know 150k is nothing...1 gil is like a penny...lol

    5k per repair can be paid with a couple of low level guieldhest runs... in 10 min or less..
    also they said they lower endgame repairs in this maintenance. so people that dont know how to make gil dont have it so hard and people that to can have moar!
    I keep seeing Legacy players mention guildhest runs for gil, are they getting payed more on their servers or have they just not queued in 2.0 yet and seen how much they actually give now? Or is there actually a way to reset the first run bonus?
    (0)

  6. #146
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70

    gil

    Quote Originally Posted by Pylfer View Post
    /Snip

    Here in lies the issue as a gatherer in 2 classes nearing end levels. In 1.0 I liked I could create gil in vendoring items I gathered as a side income. From a whole perspective having most items that can/could be vendored worth nest to nothing makes bring new gil to the economy very difficult. Kudos Pylfer in explaining this. Problem is common sense is at an all time low these days on the forums or we are just getting trolled that hard . . . . one or the other.

  7. #147
    Player
    Kuvu's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Ashigaru Gladespliter
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CianaIezuborn View Post
    I keep seeing Legacy players mention guildhest runs for gil, are they getting payed more on their servers or have they just not queued in 2.0 yet and seen how much they actually give now? Or is there actually a way to reset the first run bonus?
    Yep all mine are 100 to 300 highest. Would love some 1k ghs.
    (1)

  8. #148
    Player
    Flarestar's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Flarestar Bladesinger
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yoohre_WildRiver View Post
    if you ever played any ff game.. you know 150k is nothing...1 gil is like a penny...lol

    5k per repair can be paid with a couple of low level guieldhest runs... in 10 min or less..
    also they said they lower endgame repairs in this maintenance. so people that dont know how to make gil dont have it so hard and people that to can have moar!
    Out of curiosity, do you actually play this game anymore? Or do you just happen to have a legacy character?

    I ask this because 1) you seem to think guildhests give substantial gil on anything other than the first completion (they don't) and 2) you seem to think repairing manually costs less somehow than vendor repairing (it's about equivalent).
    (0)

  9. #149
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    gil hasnt really been a problem for me! I actually plan to do a gill guide later...i have made 10+ mill since first two weeks but i have crafts leveled and im on legacy so that might make a huge difference but a person should be able to net 500k + a day with a normal job not including crafting
    (0)

  10. #150
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Drakzen1 View Post
    gil hasnt really been a problem for me! I actually plan to do a gill guide later...i have made 10+ mill since first two weeks but i have crafts leveled and im on legacy so that might make a huge difference but a person should be able to net 500k + a day with a normal job not including crafting
    I keep hoping these threads will die since SE announced that they'll be changing repair costs. However, your post has intrigued me. I would really, really like to know how a player can net 500k per day without crafting.

    *Sits and turns undivided attention to Drakzen*

    I'm waiting.....
    (0)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

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