
Originally Posted by
Preypacer
I would disagree.
I've seen specific examples given mostly regarding things that were in the game pre-Zilart. I personally chose lower level areas in my statements, which were lower level areas and there from day 1 of the JP launch. People have mentioned chocobo license, subjob, advanced jobs, airship pass, and so forth... all that was also in the game pre-Zilart. The entire storyline, for all 3 nations, up to at least rank 5 was in the game pre-Zilart.
Even excluding the post-Zilart content, XI was still far beyond what XIV was, and still is as of now.
I understand the point of your post, and I don't dismiss it. FFXIV will (hopefully) get bigger and better and to just give SE time.
The thing is, some of the things that this game is missing - specifically the sense of achievement and progress people are speaking of, was all there from day 1. It's currently noticeably missing from XIV, and many people, myself included, would really love to see SE make it a priority to work it into XIV as well.
The key is this: It isn't just a matter of adding more content that matters. It's the type of content, and how it's experienced that matters. Content can either evoke emotions that lead to long-term memories. Or, it can evoke boredom and be forgotten soon after it's completed. It's all in the approach.