ITT: people under level 50 thinking they understand higher level problems.

ITT: people under level 50 thinking they understand higher level problems.
It's Funny,I haven't played an MMO other than EVE in last few years. So that part was complete bullshit... interesting.It's funny, I've seen a guy with your name in the forums of almost every MMO that's launched in the last 4-5 years. You always seem to be a bit slow on the uptake.
The vast majority of gil comes from non-repeatable quests. As more people get off of the quest treadmill at the end of the ride, less gil will be entering the economy, and more gil will be consumed by repairing high end gear. Without both a reduction in repair costs, and substantial gil generation being implemented for high level players, the result is a nonfunctional economy. No one's "demanding SE pander to their impatience". They're expecting SE to implement fixes for a problem that is already evident, and will only become worse as time goes on.
The repair cost reduction is going in, thankfully - how effective it is remains to be seen without corresponding introduction of gil generation methods.
As for calling me slow on the uptake lol sonshine if you wish to talk to me dont waste my time with schoolyard insults, because I just block silly teens for that.
As for the rest, well.. As I said when you rush to 50 thinking that is all the game is about then you can expect to have a few issues. My point stands I have 3 chars all in 30s an making enough cash to buy what I want without playing more than 3-4 hours a day....
Interesting that. As for the repair costs form dungeon farming instances, thats your fault. There is more to a game than farming a silly instance for a shiny.
VanillaH
That is exactly what silly raiders demand. They dont like it when crafters are not "Forced" to raid. Yet it isn't fair to have raiders craft or rely on crafters for repairs among other things?.... two way street usually.

Oh, ahaha...ahahah.... Yea I think he maybe getting confused between his current XP needed to level and his amount of gear needed...just like in planetside where he gets all confused at doors and walls and tanks looking at him in the face.[B]It's funny, I've seen a guy with your name in the forums of almost every MMO that's launched in the last 4-5 years. You always seem to be a bit slow on the uptake. The vast majority of gil comes from non-repeatable quests. As more people get off of the quest treadmill at the end of the ride, less gil will be entering the economy, and more gil will be consumed by repairing high end gear. Without both a reduction in repair costs, and substantial gil generation being implemented for high level players, the result is a nonfunctional economy. No one's "demanding SE pander to their impatience". They're expecting SE to implement fixes for a problem that is already evident, and will only become worse as time goes on.
The repair cost reduction is going in, thankfully - how effective it is remains to be seen without corresponding introduction of gil generation methods.
No what we're complaining about is 5k repair bills per night, and the thing is you cant make that much money back by doing quests etc, because your gear loses durability in the process, giving you more repairs. Iv gotten pretty lucky with random drops and went rather well selling alot of level 20-30 armour when people were gearing up and have 300k ATM after getting my base relic complete but all my auction house sales arnt generating more gil, they just transferring it from other players to me, the base underlying problem is once everybody is 50 and nobody's doing quests, there's more gil leaving the game than entering it. I personally never got why dark matter was removed, didn't SE see this would create a problem?
How exactly does crafting generate gil anyway? levelling it is a gil sink and selling it takes 5% of the gil out of the economy.
Last edited by SKYeXile; 09-11-2013 at 12:12 PM.
trf-guild.com

You won't get to experience the level 50 problems because by then SE will have eased that burden if the latest patch works. Your foolish talk of how you know the game reminds me of a single person trying to tell married people how they won't have any issues once they wed. Just more of the clueless discussing things they think instead of listening to those who know.yeah i figured i would see this excuse "cuz im not level 50 yet" but if i was level 50, i would make sure my crafting class was also level 50, which would undoubtly mean more money would be made, balancing out the higher repair bills, so no, that excuse is not valid. People just need to stop being lazy. Try not taking this as an attack, but as a friendly suggestion of help..
@Usotsuki
Well its part of the game, if you dont like it, then this game isnt for you.
"Life is short. If you don't stop and look around... and do whatever you want all the time... then you could miss it."
— Cartman, South Park

I'm a level 31 archer primary, and just recently took up blacksmithing and armory, and you know what?
I don't have squat to say about what others are complaining about, because I'm not there yet ;0
That is all



Well it looks like they agree with the gil problems (at all levels) and are reducing repair costs and costs of dark matter. Step one I guess, not that I have any gil problems... But thats only because I am legacy and have over 5mil.

ITT: People hitting 50 on a single DoW/DoM job teleporting everywhere and waiting until their gear breaks to repair complaining about not having money.


For an Eve player, I would've expected you to know a bit more about the economy side of things...the reason they are complaining is because they all exploited fates to rush to 50 in a few days, an suddenly find they are broke because they didn't take time to craft, quest explore an generally wander around making money as per normal. Now suddenly they are demanding SE pander to their impatience at needing to be level 50 in 5 mins.
I didn't rush to 50 (already maxed everything in 1.0), I'm certainly not broke - I've made a healthy sum already in 2.0 with little work, but guess what, I do agree with those that there current system is one that will head towards deflation eventually once the quest income dry up.
Now will deflation actually occur? extremely unlikely, I don't believe SE is so incompetent as to actually allow that to happen. That being said, whether one has been able to "make" gil is really irrelevant to the larger discussion on the system balance, and framing everyone who think there is an issue as lazy rush-to-50ers is just as bad as those who says if you aren't 50 you can't talk.



Repair costs are being nerfed.
New players bring new gil into the economy.
Levequests. They exist.
These economy threads are a non-issue. Though it's hilarious to watch the wailing and gnashing of teeth as dungeon runners realize that it's crafters and gatherers, not them, who are going to be most wealthy players on the server.
Last edited by Dreamer; 09-11-2013 at 01:39 PM. Reason: Typo
Crafting and gathering will not make you rich but they will sustain you.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






