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  1. #61
    Player
    Purutzil's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Sivia Ferrus
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Agree... and please still give a dot based class! I really like that stuff, but its just not a summoner.
    (0)

  2. #62
    Player
    Nyel's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Nyel Schattenwind
    World
    Shiva
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by abesut View Post
    My issue with SE is that they changed something that was already excellent into something it has never been, why try to invent the wheel twice?
    Politeness has nothing to do with being sensitive.

    It doesn't matter if Summoners have been casting Miasma or Bio, what actually is the true aspect behind a Summoner, is called summons. The FFXI Summoner worked - what I read and heard - horribly in many ways. They had to do something else for FFXIV ARR and they choose this way to go. There was no way to make a class that is basically based completely on their summons, in FFXIV it would be far to punishing and difficult to realize that.

    What SE should and could do is to give the Summoner special, new attacks, maybe some kind of symbiosis attacks - master & pet attack together, something like that. Not that difficult.

    SE changed something, that had to be changed. We are playing a MMORPG, so the Summoner has to be adjusted in MMOish ways.
    (1)

  3. #63
    Player
    RockStrongo's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Rock Strongo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    The way the class is designed allows the player to choose the level of micromanagement while still focusing on the player, and I think that fits this game very well even though I think we can all agree that a little more interaction with the summon would be a good thing (hopefully fixed later on. You know, when the game isn't less than a month old). People seem to not like the design because it's not what they envisioned, but I have yet to hear someone give a valid explanation for what the class should be that fits into this game's environment (still waiting if someone wants to break it down for me). So let's enjoy the class for what it is, because I am having a lot of fun with it and can't wait to see what we get in the future.
    Also, can't believe no one has mentioned the actual summoning of primals later on (don't know if it will be summoner specific but it was mentioned in the PAX patch notes), so there's still hope for all the haters to get what they think they want.
    (1)

  4. #64
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    I am sure no one cares what I think but I do not enjoy the dot summoner with lame pets. If i had to change the playstyle away from dots into something else it would look like this.

    Ruin: 80 potency. Grants you and your pet a buff depending on what pet you have out.
    (Ifrit: Grants the user and pet stacking buff that increases damage by 5%, stacks 2 times)
    (Titan: Lowers damage taken by the user and the pet by 5% for 4 seconds. Does not stack)
    (Garuda: Grants the user and the pet 3% spell speed. Stacks 4 times. Garuda gains double from this effect)

    Ruin II: 80 potency. This spell and the pet do a special bonus attack.
    (Ifrit: Apply a 15 potency dot for 18 seconds.) Both the player and the pet apply this dot.
    (Titan: Gain health equal to damage dealt.) Both the player and the pet heal based on the damage of thier attack.
    (Garuda: Deal half damage to all enemies near the target) Both the player and the pet do the aoe damage.)

    Now these are just ideas of how I would have made the summoner feel closer to their pets while adding some depth to the overall playstyle of the summoner. Also this is me only changing 2 skills. I am sure I could give a huge list of ideas.

    Like an aether flow spell that grants a party buff based on the summon out.
    Garuda would buff move speed and spell speed
    Titan would give everyone a small stone skin
    Ifrit would add "Enfire" to all melee attacks

    Or it could just pass whatever the Ruin 1 buff is to the party for a short time. Like 5 seconds. Everyone gains 10% damage or everyone takes 5% less damage or everyone casts faster. Who knows. But I would have tried to make more of a connection.
    (7)
    Last edited by Trayes; 09-11-2013 at 11:16 AM.

  5. #65
    Player
    Vix_Spellweaver's Avatar
    Join Date
    May 2011
    Posts
    68
    Character
    Vix Kujata
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Summoner does suck. I regret I never played in XI....now I really regret it.
    Fix this weak lame class.
    (3)

  6. #66
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Trayes View Post
    I am sure no one cares what I think but I do not enjoy the dot summoner with lame pets. If i had to change the playstyle away from dots into something else it would look like this.

    Ruin: 80 potency. Grants you and your pet a buff depending on what pet you have out.
    (Ifrit: Grants the user and pet stacking buff that increases damage by 5%, stacks 2 times)
    (Titan: Lowers damage taken by the user and the pet by 5% for 4 seconds. Does not stack)
    (Garuda: Grants the user and the pet 3% spell speed. Stacks 4 times. Garuda gains double from this effect)

    Ruin II: 80 potency. This spell and the pet do a special bonus attack.
    (Ifrit: Apply a 15 potency dot for 18 seconds.) Both the player and the pet apply this dot.
    (Titan: Gain health equal to damage dealt.) Both the player and the pet heal based on the damage of thier attack.
    (Garuda: Deal half damage to all enemies near the target) Both the player and the pet do the aoe damage.)

    Now these are just ideas of how I would have made the summoner feel closer to their pets while adding some depth to the overall playstyle of the summoner. Also this is me only changing 2 skills. I am sure I could give a huge list of ideas.

    Like an aether flow spell that grants a party buff based on the summon out.
    Garuda would buff move speed and spell speed
    Titan would give everyone a small stone skin
    Ifrit would add "Enfire" to all melee attacks

    Or it could just pass whatever the Ruin 1 buff is to the party for a short time. Like 5 seconds. Everyone gains 10% damage or everyone takes 5% less damage or everyone casts faster. Who knows. But I would have tried to make more of a connection.
    Square listen to this person.
    (0)

  7. #67
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    What to say to Warriors who were expecting to be a top DPS with a great axe like warriors has always been and have been turned into a tank ?
    Should they complain too ?
    (1)

  8. #68
    Player
    Mikejconnor's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Lilith Loveless
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by RockStrongo View Post
    Also, can't believe no one has mentioned the actual summoning of primals later on (don't know if it will be summoner specific but it was mentioned in the PAX patch notes), so there's still hope for all the haters to get what they think they want.
    thats a FC thing, nothing to do with summoner ^^
    (0)

  9. #69
    Player
    Lhin's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Lhin Gaea
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vix_Spellweaver View Post
    Summoner does suck. I regret I never played in XI....now I really regret it.
    Fix this weak lame class.
    Hate this kind of ppl who spit on the other with meaningless and useless sentences
    (0)
    Solitude FC - Ragnarok legacy EU server.
    http://solitude.guildwork.com

  10. #70
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80



    All I'm getting out of this thread.
    (1)

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