Agree... and please still give a dot based class! I really like that stuff, but its just not a summoner.
Agree... and please still give a dot based class! I really like that stuff, but its just not a summoner.
Politeness has nothing to do with being sensitive.
It doesn't matter if Summoners have been casting Miasma or Bio, what actually is the true aspect behind a Summoner, is called summons. The FFXI Summoner worked - what I read and heard - horribly in many ways. They had to do something else for FFXIV ARR and they choose this way to go. There was no way to make a class that is basically based completely on their summons, in FFXIV it would be far to punishing and difficult to realize that.
What SE should and could do is to give the Summoner special, new attacks, maybe some kind of symbiosis attacks - master & pet attack together, something like that. Not that difficult.
SE changed something, that had to be changed. We are playing a MMORPG, so the Summoner has to be adjusted in MMOish ways.
The way the class is designed allows the player to choose the level of micromanagement while still focusing on the player, and I think that fits this game very well even though I think we can all agree that a little more interaction with the summon would be a good thing (hopefully fixed later on. You know, when the game isn't less than a month old). People seem to not like the design because it's not what they envisioned, but I have yet to hear someone give a valid explanation for what the class should be that fits into this game's environment (still waiting if someone wants to break it down for me). So let's enjoy the class for what it is, because I am having a lot of fun with it and can't wait to see what we get in the future.
Also, can't believe no one has mentioned the actual summoning of primals later on (don't know if it will be summoner specific but it was mentioned in the PAX patch notes), so there's still hope for all the haters to get what they think they want.
I am sure no one cares what I think but I do not enjoy the dot summoner with lame pets. If i had to change the playstyle away from dots into something else it would look like this.
Ruin: 80 potency. Grants you and your pet a buff depending on what pet you have out.
(Ifrit: Grants the user and pet stacking buff that increases damage by 5%, stacks 2 times)
(Titan: Lowers damage taken by the user and the pet by 5% for 4 seconds. Does not stack)
(Garuda: Grants the user and the pet 3% spell speed. Stacks 4 times. Garuda gains double from this effect)
Ruin II: 80 potency. This spell and the pet do a special bonus attack.
(Ifrit: Apply a 15 potency dot for 18 seconds.) Both the player and the pet apply this dot.
(Titan: Gain health equal to damage dealt.) Both the player and the pet heal based on the damage of thier attack.
(Garuda: Deal half damage to all enemies near the target) Both the player and the pet do the aoe damage.)
Now these are just ideas of how I would have made the summoner feel closer to their pets while adding some depth to the overall playstyle of the summoner. Also this is me only changing 2 skills. I am sure I could give a huge list of ideas.
Like an aether flow spell that grants a party buff based on the summon out.
Garuda would buff move speed and spell speed
Titan would give everyone a small stone skin
Ifrit would add "Enfire" to all melee attacks
Or it could just pass whatever the Ruin 1 buff is to the party for a short time. Like 5 seconds. Everyone gains 10% damage or everyone takes 5% less damage or everyone casts faster. Who knows. But I would have tried to make more of a connection.
Last edited by Trayes; 09-11-2013 at 11:16 AM.
Summoner does suck. I regret I never played in XI....now I really regret it.
Fix this weak lame class.
Square listen to this person.I am sure no one cares what I think but I do not enjoy the dot summoner with lame pets. If i had to change the playstyle away from dots into something else it would look like this.
Ruin: 80 potency. Grants you and your pet a buff depending on what pet you have out.
(Ifrit: Grants the user and pet stacking buff that increases damage by 5%, stacks 2 times)
(Titan: Lowers damage taken by the user and the pet by 5% for 4 seconds. Does not stack)
(Garuda: Grants the user and the pet 3% spell speed. Stacks 4 times. Garuda gains double from this effect)
Ruin II: 80 potency. This spell and the pet do a special bonus attack.
(Ifrit: Apply a 15 potency dot for 18 seconds.) Both the player and the pet apply this dot.
(Titan: Gain health equal to damage dealt.) Both the player and the pet heal based on the damage of thier attack.
(Garuda: Deal half damage to all enemies near the target) Both the player and the pet do the aoe damage.)
Now these are just ideas of how I would have made the summoner feel closer to their pets while adding some depth to the overall playstyle of the summoner. Also this is me only changing 2 skills. I am sure I could give a huge list of ideas.
Like an aether flow spell that grants a party buff based on the summon out.
Garuda would buff move speed and spell speed
Titan would give everyone a small stone skin
Ifrit would add "Enfire" to all melee attacks
Or it could just pass whatever the Ruin 1 buff is to the party for a short time. Like 5 seconds. Everyone gains 10% damage or everyone takes 5% less damage or everyone casts faster. Who knows. But I would have tried to make more of a connection.
What to say to Warriors who were expecting to be a top DPS with a great axe like warriors has always been and have been turned into a tank ?
Should they complain too ?
thats a FC thing, nothing to do with summoner ^^

All I'm getting out of this thread.
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