I actively study economics. I'll be happy to have an economic debate with you anytime but for now let me make these points. You are obviously clueless and have poor reading comprehension. People seem to keep joining both of the topics of making personal money vs gil generation overall. I addressed both of these topics. You are making endless assumptions based on ZERO evidence. You have NO clue how much gil is actually generated. SE DOES. If it really was as bad as you say, the economy of the marketplace and the actions of each player would reflect that. SE obviously can tell how much gil fluctuates through the economy. Until SE comes out with a statement saying that more gil is going out than coming in and they will make adjustments accordingly, quit making baseless assumptions. They just make you and everyone else here look stupid.
This man speaks the truth
Played 1.0, had 12k when I started 2.0, leveled Botany, and now I have 580k and don't ever go below 560k. You guys are doing it wrong.
thats real clever bra.
but no, if you think u can make a sustainable income without a gathering/crafting profession and make money doing raids/dungeons/instances then you are mistaken. go play wow
Just like real life, it takes 99% of the population to raise up the other 1%. It works in the real world, why change it in game?
So, since S-E is reducing repair costs, what does that say about how S-E feels about the gil situation? Don't think too hard.
...like their saying that the cost of repairs at higher levels turned out too be too high and they are therefore making adjustments accordingly?
Honestly, don't know why this debate still rages. Let's just wait and see how things are after the update.
Can't wait to see this repair cost and DM 5 cost.
Significantly reduce repair fees and the cost of dark matter
While the focus will be placed on high-levels, we will be significantly lowering the overall fees for repair and the cost of dark matter.
Here you have the official statement. You are welcome.
Let's start worrying about gil problems once we've fixed the "i can't play whatsoever' issues.
Actually they changed that because lots of people complained on an individual level, not because more gil is being destroyed than created.
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