/thumbsup!!! and posted, in case the 150+ likes don't get their attention. lol
/thumbsup!!! and posted, in case the 150+ likes don't get their attention. lol
I'll add my support to this thread. Additionally, I feel curious to see what the actual system looks like. Battle in FFXI was badly-balanced once dual wield and haste came into play because of how much faster one-handed weapons could swing compared to 2-handers, aside from the higher caps for attack on 2-handers.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
bump bump bump![]()
After the big pr talk about more open developer attitude SE has decided to stop speaking about XIV almost completely. We know nothing of what's happening or what features are still in the works.
It's really dis-encouraging.
This week has been Golden Week. That is why there has no word from the developers. Next week will return to normal, and hopefully might finally bring the Battle changes post.
I don't think they are gonna tip their hand until early June on anything major just cause they don't want to promise things they can't maintain. I expect small tidbits tho on things like there were in the 9th letter. Just to keep people at ease with the minimal amount of info.
good post
cant wait to hear about some of the changes soon as stated in letter IX^^
Bump because Matsui will be posting soon
Can't wait to see his post, see if there is anything from this answered.
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