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  1. #111
    Player
    Zsavooz's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Montana Wildhack
    World
    Coeurl
    Main Class
    Bard Lv 90
    I think the biggest problem was they made Dungeons part of the Story Quest. They should all be optional, unfortunately, most will skip the main SQ's and opt for Fates and an occasional Dungeon. The gear drops in dungeons are horrid. Again, other than to continue the Story, why bother?
    (0)

  2. #112
    Player
    Thatispookins's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Thatis Pookins
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Duty Finder isn't the only way to find groups. You have linkshells, free companies and friends (well...online friends). To me, that's the problem some of you are facing. It has nothing to do with the way FATEs are.
    (0)

  3. #113
    Player
    Babylyn90's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    35
    Character
    Elyscia Daemon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thatispookins View Post
    Duty Finder isn't the only way to find groups. You have linkshells, free companies and friends (well...online friends). To me, that's the problem some of you are facing. It has nothing to do with the way FATEs are.
    THIS. THIS. THIS. Why is it so hard for people to take the initiative? Instead of making threads where you complain about whether you're for/against speedruns and the like, why not post a thread under your appropriate world "What other FCs/groups/players are playing xyz way? Want to combine forces or play together?"; the in-game shout spam would get annoying. Better yet, join one of the FCs or make your own and emphasive the type of players you do and dont want (I won't be offended lol).

    Everyone still sitting on their ass waiting for DF to pair you with that rare but awesome group that thinks like you, then complains on forums when disappointed, needs to do more than wait/ask for SE patches.
    (0)

  4. #114
    Player
    Lazyfobbieboi's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Jessuri Padoshih
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    I only have one complaint. Right now DF works by linking players from different servers together to play, and that's cool and all but it takes away the connection between players after the dungeon is finished. I've met some awful players who i do not wish to play with in team play ever again, but i've also met some great players who i would love to run dungeons with and i can't because they're from another server. Maybe SE should allow friending players from other servers so we can keep the players who we like on our friendlist, just for dungeon play. Now i dont know the technical aspect of this so call me stupid if this is not feasible idea due to server congestion or what not.
    (1)

  5. #115
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    When I play my Paladin, I dont use the DF anymore, and my guilds tanks do the same. We just shout for approx. 20 seconds in chat, get a full group of people we can at least blacklist in worst case, and we dont carry bad FATE babies through the upper dungeons which dont have storyline requirements. I truly, truly dislike the fast-levelling incompetents this game has already.
    (2)

  6. #116
    Player
    lordyu's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Lordmasteryu Dhey
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    yeah its hard to make a party in dungeon. almost all people are in FATE farming..
    (0)

  7. #117
    Player
    AlenGreywolfe's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Alen Greywolfe
    World
    Balmung
    Main Class
    Gladiator Lv 49
    Finally got the Frostbite sword after beating the dungeon 3 times....FINALLY...lol. Hard work paid off.
    (0)

  8. #118
    Player
    Huntakinte's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    10
    Character
    Whispering Forest
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    The thing about FATES is that they're pretty much exactly like Dynamic Events in GW2. This leads me to believe it's working as intended, at least in some respect.
    Chances are, the way it was designed, they expect a new player will run through, picking up all the quests as they do the main story. Doing this and having dungeons tied into the main story introduces players to partying and new mechanics in dungeons to prepare them for high level gameplay. After this, they reach max level and want to level other classes, or get to 30 and want to get a job, but have fewer quests to gain exp. that's where FATES come in. Like GW2 they become the only and most effective way to level, apart from levequests which are limited. Unfortunately this also means that it's the most effective way to level even before you run out of quests but that's just something we have to deal with. Because of the class system and freedom to level every class, the high exp gain from FATES is kind of necessary
    (0)

  9. #119
    Player
    RicFlair's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Ric Flair
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Poor design is the problem. It's a combination of fates yielding too much XP for very little work and that dungeon's are instanced, generic and have a very "fast food" style feel to them. Putting a dungeon group together takes no effort, can be done from anywhere and most likely you will never see the players again since it's all cross server. I can't imagine how boring it must be to play this game without a quality guild or group of friends.
    (0)



    Inqguild.net
    http://inq.cbhx.com/

  10. #120
    Player
    Ervin's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Ervin Yggvin
    World
    Moogle
    Main Class
    Marauder Lv 50
    Personally I'd like to see a huge nerf to FATE exp if they compensate for it and introduce some form of non-costing leves.

    These leves should only grant exp, be fillers for when you dont have side quests, story quests or class quests. Since this game is based around being able to have all classes on 1 character I dont see why we should get punished for only having one character. Limit the leves to a min and max level per zone, once you outlevel that zones leves you go to the next zone, do the regular side quests and unlock these leves.

    I'm not saying they should remove the regular leves and the costs for them, just that they should introduce another way of leveling. I'm not fond of the FATEs one bit, it's a braindead zergfest, I'd prefer real quests. And no, wasting leve allowence is not an option to level low level classes.
    (1)

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