^Miasma II is comparable to ruin II in terms of damage and cast time, miasma II is 70 total potency, ruin II is 80 with 50 less mana, you're already on a dps up if you miasma at least 2 targets, a big dps increase if you miasma II 3+ targets.
^Miasma II is comparable to ruin II in terms of damage and cast time, miasma II is 70 total potency, ruin II is 80 with 50 less mana, you're already on a dps up if you miasma at least 2 targets, a big dps increase if you miasma II 3+ targets.
Miasma II is also useful single target when you're going to be using Contagion, as compared to a ruin/ruin II.
any way I can just auto "obey" instead of "sic" on fights? I hate having to click on obey every time a fight starts.
I have it bound to one of my mouse keys.
So I just do MB3+2 to start. MB3 is just milliseconds before KB key 2, since commands don't work while casting.
After you make it "obey" the first time, it will always be on "Obey" until you need to re-summon it.
I still tell it to "Obey" on every encounter, though, because otherwise it won't start attacking until after the Bio II debuff is present on the mob(which is a loss of ~3s for the pet, so 1 auto attack skill).
So I've made it to 30.
My biggest issue with using Thunder is that it throws the DoT timers out of whack. Normally with Bio II > Miasma > Bio I, I'll refresh Bio I into Miasma into Bio II. The problem is thunder drops off sometime in between this.
Have you found any optimal way to refresh DoTs with Thunder present in your skills or should I just stick to refreshing the main three and then using Thunder whenever I can fit it in?
So I've made it to 30.
My biggest issue with using Thunder is that it throws the DoT timers out of whack. Normally with Bio II > Miasma > Bio I, I'll refresh Bio I into Miasma into Bio II. The problem is thunder drops off sometime in between this.
Have you found any optimal way to refresh DoTs with Thunder present in your skills or should I just stick to refreshing the main three and then using Thunder whenever I can fit it in?
The only timers that "clash" are Miasma and Thunder(most of the time), but keep in mind that they are both CASTS and have animation time. So if they both have 5s left on the timer, cast them both one after the other.
Those 3 DoTs should be a priority, but it hasn't been a problem keeping Thunder up as well.
Edit: This goes for Bio II, and Shadow Flare, too. You don't want to start casting when they're below 2.5s or less on their timer. You want to do it before that, otherwise there's a period of time where the DoT isn't on the target, and if the global DoT timer ticks--You missed that one.
Last edited by Kevee; 09-10-2013 at 11:13 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.