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  1. #1
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    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    36
    I played FFXI for about a week. I didn't like the battle system. It was slow and boring. This one's faster, more involved, and is graphically appealing. The only things that I would change in the current system is to make it so that you can chain physical attacks, equip weapons from two different classes, use classic attacks (jump for lancers, focus for conjurers (would be black mage based), and pray (based off Rosa in FF4, healing a little bit for no MP to every character in your party), duel wield weapons (two swords), or if you have only one weapon, and nothing in your off-hand slot, then that weapon should be handled 2-handed, and damage should increase.

    Those are the only things that I would change... other than making different types of mages (black mage, white mage, time mage, setup again). I miss having the separate mage classes. BRING BACK SUMMONERS, summons are amazingly awesome!!!!

    Some graphic optimization would be nice too (processing wise, not appearance). Having the game default to vertical synch would make it so that things just ran more smooth.

    I do have a suggestion for the bazaar system also. We don't want this game to get like WoW, with people underselling, so I think we should have a minimum and maximum selling point for each item. This will make it so that the bazaar system stays balanced, and will give people a rough estimate of what they can expect to pay for an item.
    (2)
    Last edited by Suetan; 05-06-2011 at 01:32 PM. Reason: Added one last change

  2. #2
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Suetan View Post
    I played FFXI for about a week. I didn't like the battle system. It was slow and boring. This one's faster, more involved, and is graphically appealing. The only things that I would change in the current system is to make it so that you can chain physical attacks, equip weapons from two different classes, use classic attacks (jump for lancers, focus for conjurers (would be black mage based), and pray (based off Rosa in FF4, healing a little bit for no MP to every character in your party), duel wield weapons (two swords), or if you have only one weapon, and nothing in your off-hand slot, then that weapon should be handled 2-handed, and damage should increase.
    It would be difficult to get a good grasp on FFXI battle system in one week. There was a lot in FFXI battle system and as a characters progressed the battles began to get more indepth. For FFXIV, I don't think this game should use the same battle system. FF games have a tendency to change core aspects with each new title.

    Quote Originally Posted by Suetan View Post
    Those are the only things that I would change... other than making different types of mages (black mage, white mage, time mage, setup again). I miss having the separate mage classes. BRING BACK SUMMONERS, summons are amazingly awesome!!!!
    The game does need more mages, but I dont think they should add new ones into the game just yet. Expansions are a great place for new classes. However, I think it was a mistake to give 2 mage classes so many different types of spells. They seem to have less specialty this way and to be honest sometimes I cant tell the difference to a thrm or a conj when I'm in a party with them. They both are doing almost the same thing and don't have a distinguished role.


    Quote Originally Posted by Suetan View Post
    I do have a suggestion for the bazaar system also. We don't want this game to get like WoW, with people underselling, so I think we should have a minimum and maximum selling point for each item. This will make it so that the bazaar system stays balanced, and will give people a rough estimate of what they can expect to pay for an item.
    A free competitive economy is going to be much better than an economy with price ceilings/floors. Underselling allows for economic growth, and at the moment FFXIV economy is very weak. Personally I think there is too much gil in the game and not enough sinks. Hopefully addition of chocobos can change that.
    (1)

  3. #3
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Luso View Post
    It would be difficult to get a good grasp on FFXI battle system in one week. There was a lot in FFXI battle system and as a characters progressed the battles began to get more indepth. For FFXIV, I don't think this game should use the same battle system. FF games have a tendency to change core aspects with each new title.
    FFXI battle system was a little sluggish for me, as I already stated. A personal problem with that, but then again, battle in most Final Fantasies was sluggish (with the exception of later on in FFXII and FFXIII). I like the current battle system; I think spells and creatures need to be adjusted + the server shouldn't have to confirm every action that happens...it slows down an otherwise workable battle system. If they do decide to remake it, I hope it's something closer to FFXII though, without Gambits.
    The game does need more mages, but I dont think they should add new ones into the game just yet. Expansions are a great place for new classes. However, I think it was a mistake to give 2 mage classes so many different types of spells. They seem to have less specialty this way and to be honest sometimes I cant tell the difference to a thrm or a conj when I'm in a party with them. They both are doing almost the same thing and don't have a distinguished role.
    CON has elemental spells (to exploit elemental weaknesses) for damage, a quicker (barely) burst heal, and team buffs. THM has Astral and Umbral damage spells, more DoTs, enemy debuffs, and a small burst heal followed by a HoT.

    Their roles right now are distinguished but they don't leave room for mages other than Summoners.
    A free competitive economy is going to be much better than an economy with price ceilings/floors. Underselling allows for economic growth, and at the moment FFXIV economy is very weak. Personally I think there is too much gil in the game and not enough sinks. Hopefully addition of chocobos can change that.
    They could just remove the Anima system, give everyone an "Aetheryte Crystal" and have you pay Gil to teleport. It would be a HUGE gil sink. I agree that "underselling" is basically what a free market relies on...if you can't add a feature to make your product better than the competitors' (or at least advertise it that way) you have to sell it for less than them. Price ceilings/floors would feel way too artificial for me.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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